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Thread: How to collect track Corner Data

  1. #121
    VP PR Manager Sparten's Avatar
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    One thing to keep in mind, this track landmark mapping might fit better on another game so chainging it for all the games might be a bad idea, best is to remove the iracing (irTrackname:....)reference from the mapping and make another mapping for that, most of the tracks landmarks was made in rf2.

  2. #122
    Junior Member
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    For Road America --- "roadamerica full" --- In iRacing, I noticed that it was missing a few turns that could be called out, the turn locations weren't quite great, and the "isCommonOvertakingSpot" wasn't perfect.
    I've updated it! See attached.
    Note: I carefully looked at the corners, and I believe this can be used for all of the sims, so .. I think you can replace the turns you have, with these turns, and it should work great.

    Can you please use these corners for that track? Thanks.
    Attached Files Attached Files

  3. #123
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    And check this too

    I made this iRacing "phillipisland" corner mapping. See attached.
    Can you please add it into CrewChief? Thanks.
    Attached Files Attached Files

  4. #124
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    Okayama Full
    ... had some glaring typos that broke calling of the last few corners. So I remapped it to be as accurate as I can.

    Can you please fix "irTrackName" on the built-in, and also use these corners for that track? Thanks.
    Attached Files Attached Files
    Last edited by Jacob Klein; 05-13-2021 at 12:54 PM.

  5. #125
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    Okayama Short
    ... I also updated these.

    Can you please fix "irTrackName" on the built-in, and also use these corners for that track? Thanks.
    Attached Files Attached Files

  6. #126
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    Monza

    It seems that the locations are completely broken for iRacing. Maybe iRacing has a different start/finish line or something. So for this track, we'll create an "iracing-specific" mapping. And correct corner names (but not locations) on the non-iRacing one.

    Please:
    - Removing the existing "irTrackName" from the existing mapping
    - Implement the iRacing-specific mapping using the attachment
    - Change the non-iRacing-version's corner names to match the corner names I have here, as there were some corrections. But don't edit their locations.

    Thanks.
    Attached Files Attached Files

  7. #127
    Crew Chief Mega Corp CEO mr_belowski's Avatar
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    thanks for all this work fella, these updates will be in this weekend's release

  8. #128
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    Landmarks Use Case

    HI Guys -- could you please explain the intended use case for the landmarks feature for Crew Chief?

    THanks
    TIM

  9. #129
    Quote Originally Posted by Tim Holmes View Post
    HI Guys -- could you please explain the intended use case for the landmarks feature for Crew Chief?

    THanks
    TIM

    I can think of 3 things right away:
    * Calling out incident locations
    * Give you info about where the opponent is faster or slower than you
    * Tell you where you lock/spin your tires

    I am sure I forgot something, but having track mapped improves experience significantly, and that's first thing I do when I am setting up the new event. Often, thanks to the people who previously did a lot of work to map tracks, mapping is just a matter of adding ID/Name from your game to an existing track mapping from another game.

  10. #130
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    Oh, is that where the "Theres a wreck in xxx comes from?"

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