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Thread: Crew Chief GTR2 Enhancements Plugin Setup Instructions, Known Issues and Changelog

  1. #31
    Update: CC

    Bug Fixes:
    * Fix crash on loading from save if RealFeelPlugin is used.
    * Fix LeMans Classics mod crash with memory optimizations enabled.
    * Fix decoupled physics no busy wait race session restart via button getting stuck.

    DXVK VR:
    * Introduce OpenXR rendering. See the "OpenXR Rendering" section in the manual on how to configure and limitations.
    * Updated DXVK is required:

    Tires/Flat Spots:
    * Introduce tiresFlatSpotSoftnessWeight that allows configuring how much compound softness affects flat spot severity. See "Flat Spots softness weight" for more details.

    * Expose dirt pickup settings into .cchdc file.

    * Allow hiding individual data pages via graphicsMotecDataPagesExcludeMask setting.
    * Introduce .cccar file for CCGEP specific per-car visual settings.

    * Introduce ffbRampUpSeconds setting which allows steering force to be applied gradually upon resuming driving. This is primarily helpful in avoiding strong punch or oscillation with DD wheels.

    * Fast Exit from GTR2
    * Load Last Saved Race from the command line

    See "Modding Enhancements" section in the manual for more info.

    * Allow disabling minidump collection on crash via disableCrashDump setting.

    Thanks to:
    * Immortalx for testing.
    * DXVK Team for Vulkan expertise.
    * ZNix for sharing his OC knowledge.
    * Mbucchia for help with PimaxXR and fixes/tweaks to it.

  2. #32
    Update: CC

    Introduce F1 2011/2013 DRS rules (player only for now). Demo:

    Introduce overrideMasterVolume setting. This setting makes it easier to balance CC app and GTR2 volumes.

    Thanks to:
    * Sidstalker for testing and feedback
    * ToniMartin for tweaking a track to include DRS zones
    * Crimson_764, wormyyyxd and Power Punch for inputs on F1 DRS rules

  3. #33
    Update: CC
    OpenXR VR:

    Fix UI rendering with physics decoupling disabled. Thanks to @jlafc3s for catching this and testing.

    Add new rule that will require headlights on all the time:

    ; Require headlights during the daytime. It is recommended to also
    ; enable rulesRequireHeadlightsInDark, as it will enforce the rule on the player.
    rulesRequireDaytimeHeadlights = 0

    DXVK Update to v2.2:

    Next plugin version is going to include additional gear ratios needed for modern cars, so stay tuned! Early preview:

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