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Thread: Crew Chief GTR2 Enhancements Plugin Setup Instructions, Known Issues and Changelog

  1. #21
    Update: CC

    This update is a major rework of the plugin. Plugin now utilizes multiple cores, so that it has no FPS impact at all. Normally that change is not something to worry about (plugin works in the same way as before), but if you are running very old CPU or something like Pentium D, Celeron or Atom, you may want to check "Notes on Multithreading" in the manual. I'll keep updating this section to list things that depend on multicore (so that you can disable such features).

    * Add final additional Motec data page: delta personal best and delta class best.
    - needs new template icons. See the manual on how to update your cars.

    * Position additional data page is now multiclass aware.

    * Gap next/previous additional Motec data page is now multiclass aware.
    - Note: gaps will not match game HUD gaps because plugin calculates gaps differently. This is not a bug.

    * Backfires fix is now moved off graphics thread (eliminates FPS impact).

    * Initial support for DTM 2018 rules (AI is not using DRS yet, consequentially, wing movement is not visible). Requires content updates.

    If you'd like to try Beta versions of this plugin, or have questions about updating your content, feel free to join this:

  2. #22
    Update: CC

    This update:
    * Includes the memory usage fixes. They are disabled by default, so if this is something that is interesting to you see the "Memory Usage Optimizations" section in the manual.
    * Simplifies the configuration of the plugin removing many configuration settings that make no sense anymore.

    Always enabled Fixes and Enhancements:
    * Multiple crash fixes
    * Reduce headlight/shadow flicker introduced in Steam GTR2.exe
    * Fix missing rF1 Plugin API telemetry data
    * Enable Championship/Driving School page icons
    * Disable use of MyDocuments for profile storage
    * Applies changeable weather patch by Jstn
    * Add new control bindings under Controls->Extra (scroll all the way down to see the new bindings)

    Automatically detected Enhancements:
    * Use .cchdc file if it is present
    * Enable button controllable wipers if car supports it
    * Enable button Enhanced Motec features if car supports them
    * Enable Enhanced visual tires if car supports them

    Removed settings:

    * Add VR convenience overrides (see .ini file comments for help):

    * Fix instant replay rendering. Thanks to Rusty Gear for reporting the issue.
    * Add menuOverlayVerticalOffset setting to allow moving non-stereo view up or down in space.

    * Fix DRS LED not working on cars without button controllable wipers (LOL).

    * Add key binding for navigating to previous LCD mode.
    * Change how changeProcessAffinity setting works. Set this value to 0x0 to enable use of all logical processors (to maximize the FPS).
    * Fix .cchdc file tire configuration not loaded correctly

  3. #23
    Update: CC

    This version introduces an experimental offline decoupled physics mode. Notably, it improves FFB precision at lower framerates. There are issues still and it is WIP. See "Decoupled Physics mode" in the manual.

    Enhanced Motec:
    * Fix for Gaps Data page issue where leading cars were incorrectly counted as lap ahead on some tracks.
    * Fix for Additional Data Pages in Time Trial mode.

    * Disable Enhanced Graphical elements in an online session.

    * Enable overrideVRMaxSeatRange to work in 2D as well.
    * Add a setting disableRadioCommVolumeOverride which allows using built-in radio-comms if for some reason you want that.

    Special thanks go to Shovas for his help testing decoupled physics mode and providing valuable feedback and observations.

    Also, thanks to:
    * Sparten for sharing his learnings from irFFB.
    * Dwightyone1, Kainé, maikoheart, Rusty Gear and Shakey Deal for testing and feedback.

  4. #24
    Update: CC

    This version introduces a new experimental capability which allows raising offline decoupled physics rate. See "Decoupled Physics mode" in the manual.


    Decoupled Physics:
    * physicsDecoupledInputs is replaced with physicsDecoupledInputsMode setting, which allows choosing offline player input/FFB processing rates. It turns out that input processing is expensive, and is very dependent on steering wheel driver implementation. I suggest starting at 200Hz and going up if you feel like it. If you want least trouble (but still use this feature, which has limitations), I suggest 400Hz physics/400Hz inputs, but 400Hz/200Hz yields highest framerate on Fanatec.

    * Add runtime offline decoupled physics stats. To toggle, press Numpad1.

    * Fix a bug where at race start driver foot would sloooooowly move onto the pedal (LOL)

    * Improve Lens Flare tune up mode to print offset value on screen rather than in the log file.

    * Move stationary friction effect off the graphics thread if decoupled physics+inputs are enabled.

    * Fix crash on load from save if Enhanced visual features are used.

    * Introduce overrideSeatAdjustStep setting, which allows overriding the seat adjustment step.

    DXVK Update to v1.10.3:

    Special thanks go to Shovas for his help testing decoupled physics/inputs mode, collecting Motec data and providing valuable feedback/observations.

    Also, thanks to:
    * Dwightyone1 - beta testing/feedback.
    * Richard Wilks for sharing his insights into physics calculations.

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