Thanks, that’s more cases I can add to the tests I’ve written. I’m thinking about the next version of the algorithm that converts soft/medium/hard/wet etc. into the tyre types in the the pit menu. Maybe I should use Machine Learning![]()
Did some more tests, maybe that helps a bit..
Stockcar 2018: car has road and Wet tyres. everything working as expected
Same with Eve F1: car has Bias-Ply and wet tyres: everything is working as expected
Renault Megane: car has Dry and Wet tyres. Chief pitstop wet tyres leads to dry tyres
McLaren M23: car has soft, hard an rain tyres. Soft, and hard are ok, Chief pitstop wet tyres leads to soft tyres
Reiza´s Metalmoro MR18: car has Dry and Wet tyres. everything is working as expected
Thanks, that’s more cases I can add to the tests I’ve written. I’m thinking about the next version of the algorithm that converts soft/medium/hard/wet etc. into the tyre types in the the pit menu. Maybe I should use Machine Learning![]()
No need for anything fancy, I'd just put a closing bracket on the wrong lineAll tests pass now, the next release will have the change.
A quick test with the Aston Martin GT 3 was a full success. I think you nailed it, Sir
EXACTLY!! I have the same problem, made a video showing exactly what happens, would love to share it, but I don't have the rights/permission to share a video link here.....
Didn't use to have this with my FANATEC CSL Elite, but when I switched to my Simucube 2 Pro + CubeControls FPRO wheel, it started to happen. And it only happens in RACE, not any other mode. Also, I have tried to remove all key assignments, and the problem still persists.
It's working as it's supposed to, the "weird scrolling" is CC finding out what menu options are available in the current car. Two things to note:
1) Untick Enable rF2 auto clear tyre change to stop it doing on the start line (but then rFactor will change tyres when you pit)
2) At the bottom of https://mr_belowski.gitlab.io/CrewCh...dsGrouped.html there is a list of commands to set which MFD is shown
Awesome stuff, this function.
I can just report a car which freaks the CC with tyres selection: Vanwall Vandervell LMH.
Unfortunately even "next compound" does not work with this car.
Ah, one of several cars I don't have. If you post the tyre compound names I can look at adding them or...
In rFactor 2 the tyre types are translated from hard/medium/soft etc. to whatever is available for the vehicle.
That requires quite a bit of magic so you may not end up with the tyres you expect. If that happens Pitstop, next tyre compound will select the next type of tyre or if you're adventurous you may try editing <Documents>\CrewChiefV4\rF2\TyreDictionary.json where you'll find each tyre type and a list of words from the names of tyres available in rF2.
It is really well done little beast, reminds me Group C cars somehow.
This car has weird tyre choice.
Soft cold
Soft hot
Medium
Wet
What is interesting... "next tyre compound" does not do anything. CC confirms the choice, but it will not pick up next compound, it stays stucked on what it was originally.
I had it with some other car too, I think it was Acura ARX-05 DPI.
And this car has:
S7M - Soft
S8M - Medium
S9M - Hard
P2M - Wet
(no big love for prototypes, LeMans whatever here, but I am trying to find some to excuse myself for getting LMU later when it comes out).
By the way: is there a way I can map multiple buttons for "Talk to Crew chief" action? I use more wheels so I have to remap it every time I switch the wheel, but of course... sometimes I forgot to do it and then it is meeting the wall while trying to set up the car.
And I still need to figure out how to change tyre pressures directly, without surfing the menu which is totally out of LOS.
Last edited by GoobMB; 29-10-2023 at 10:07.