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Thread: pit menu manager

  1. #31
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    Works a treat. Did a chunk of testing with the fuel line in player.json "Relative Fuel Strategy":true, and the fuel can be set with the pit manager. Tyres work a treat too.
    I won't have to try to see out of the corner of my VR to find that button to adjust my pit needs ever again.

  2. #32
    Crew Chief Mega Corp CEO mr_belowski's Avatar
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    Thanks for all the feedback helping us get this polished up guys, and massive kudos to Tony who did all the hard work

  3. #33
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    Only too glad to help. I'm not a programmer but I'm good at breaking things (and hopefully good at describing how I did that)
    And once again thanks for this marvellous plugin.

  4. #34
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    The pit menu manager is great. I only have problems to get rain tyres. The voice confirms wet tyres but pit menu manager shows soft tyres. I use GT3 cars

  5. #35

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    I will look into that. By GT3 cars I assume you mean the S397 ones?

  6. #36
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    yes, S397 cars.

    Edit: also tested S397 McLaren M23. Command "Pitstop Wet tyres" leads to Slicks Soft, although the chief confirms "Acknowledged wet tyres"
    Last edited by Manfredk2; 22-10-2020 at 08:15.

  7. #37

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    Confirmed, I'm working on a change to the code.

  8. #38
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    Great, thank you very much

  9. #39
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    Tried today Version 4.14.0.3 with some cars:

    S397 Aston Martin GT3: car has soft, medium, hard an rain tyres. Soft, medium and hard are ok, Chief pitstop wet tyres leads to soft tyres

    Formula ISI: car has wet, intermediate, supersoft, soft, medium and hard tyres: Soft, medium and hard are ok, intermediate, supersoft and wet lead to soft

    S397 Indycar: car has alternate, prime and rain tyres: wet and alternate lead to prime tyres

    S397 Oreca: car has soft, medium, hard, intermediate and rain tyres. Soft, medium and hard work. Intermediate and wet lead to soft tyres

    all cars: the chief understands all commands and acknowledges wet tyres, intermediate tyres etc.
    Last edited by Manfredk2; 30-10-2020 at 18:55.

  10. #40

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    Bugger, I thought I had fixed that completely. Thanks for the detailed report, I'll see what's going on.

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