View Full Version : Crew Chief GTR2 Enhancements Plugin Setup Instructions, Known Issues and Changelog
The Iron Wolf
16-11-2020, 17:47
The Manual: https://thecrewchief.org/downloads/gtr2/GTR2_CC_EP.pdf It is updated often to match the new/changed features, so I suggest simply bookmarking it for viewing in the browser. You can see the changelog at the end of the Manual if you want to see what’s changed.
Plugin itself is included with the Crew Chief application.
If you'd like to help testing pre-release plugin Beta versions, or have questions about updating your content, please PM me on CC Discord or join this dedicated server: https://discord.gg/zSdSwqHvx9 .
This plugin development is focused on offline, however it can be used online as well.
Plugin only works with Steam version of GTR2.exe. Steam GTR2 does not need 1.1 patch or NOCD, Steam version is already the latest GTR2 version available.
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Current Plugin Features
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Core Features:
* Deep Crew Chief integration with all the offline racing features implemented
* Native VR Support (SteamVR and OpenXR) with VR depth available for full effect support in ReShade
* Memory usage optimizations - up to 40% memory usage reduction
* Texture flicker/Z-Fighting fixed
* Experimental offline decoupled physics and inputs processing that makes FFB/physics/telemetry less dependent on the FPS
* rFactor Real Feel Plugin support
* Extra gear rations for more accurate simulation of newer series and road cars
Rules:
* DTM 2018/F1 2011/F1 2013 Rules (player only) with physics based DRS
* Option to disable automatic speed limiter engagement on pit lane entry/exit
* Option to enable pit lane speed limit detection in all sessions (not only the Race session)
* Option to activate speed limiter in the garage stall
* Option to override pit lane speed limit (km/h)
* Option to issue a penalty for exiting the pits before exit light goes green
* Option to not allow the game to automatically start the engine on exiting the garage
* Option to require headlights while driving in the dark
FFB:
* Stationary Friction effect
* Fix for the lost FFB effects
Tires:
* Flat Spots
* Dirt Pickup
Gearbox:
* Extra gear rations for more accurate simulation of newer series and road cars
* Sequential: overrev protection
* Sequential: require vehicle to stop to go Neutral
* Sequential: doubleshift protection
* Sequential: Lift to Shift
* Sequential: Antistall
* H-Shifted manual with Damage
Graphics:
* Advanced flicker fix
* Borderless window mode
* UI squeeze for triples and ultra wide monitors
* Button controllable wiper animation
* Screen dirt buildup cleaning
* Enable Backfire effect on all cars
* Improved rain reflection quality
* Additional Video settings for better performance
Motec Changes:
* Enhanced Motec:
• Per-wheel lockup/spin warning indicator
• Water temperature indicator
• Oil temperature indicator
• ABS aid level indicator
• Traction Control aid level indicator
• DRS state LED
• Antistall LED
• RPM Indicator
* Additional Data pages:
• Tire Wear page
• Tire Pressure page
• Multi-class aware position Info page
• Multi-class aware gap behind/ahead page
• Personal Best/Class Best Delta page
Visual Tires:
Up to seven separate visual tire per compound
Custom DXVK Fork with full VR Integration
Memory Usage Optimizations:
* Race Time memory usage improvements (DXVK and DX9)
* Overall memory usage improvements (DXVK only)
Misc Fixes:
* Multiple crash fixes
* Reduce headlight/shadow flicker introduced in Steam GTR2.exe
* Fix missing rF1 Plugin API telemetry data
* Enable Championship/Driving School page icons
* Disable use of MyDocuments for profile storage
* Applies changeable weather patch by Jstn
* Add new control bindings under Controls->Extra (scroll all the way down to see the new bindings)
* Set CPU Affinity from the CC Plugin
* Synchronize Steering Wheel Animation to a Physical Wheel Rotation
* VR Lens Flare Effect adjustment
* Motion System Mode
* Ability to disable crash dump collection
* Ability to adjust Window Mixer master volume
Support for CC plugin configuration per mod:
Per-Car settings file (.cchdc)
Per-Track settings file (.ccgdb)
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FAQ:
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Q: Will Plugin work with CD/NOCD/Warez GTR2?
A: No. Steam GTR2 is the newest GTR2 available and there will be no work done to enable it on other .exe's
Q: Feature X does not work
A: This Plugin is focused on offline use, some features may not work online.
Q: Will you port to related games?
A: No, this Plugin is GTR2 only. There will be no ports.
Q: Will XD work with this Plugin?
A: No, but there's SimHub alternative: https://www.racedepartment.com/downl...verlays.47212/ (https://www.racedepartment.com/downloads/sho-gtr2-xd-style-simhub-overlays.47212/)
Q: I get message box "Failed to load d3d9 proxy", what to do?
A:
1) Make sure you installed all Plugin files.
2) Make sure your AV software does not block Plugin files.
Q: I'd like...
A: I do not take feature requests, Plugin is provided AS IS - I simply share what I use myself. I am however interested in adding features that will make Your mod more true to life, so if you are a modder, and you wish GTR2 did something but it does not, feel free to reach out.
Q: I do not get any response on Forum/Discord.
A: That's likely because your question is answered in the Plugin Manual.
mr_belowski
16-11-2020, 19:14
Just to add my thanks and appreciation for this, working with you guys makes me feel like a total fraud as I sit back and watch you create stuff that, to me at least, is entirely indistinguishable from magic :)
Can I also add that I get a much better VR experience in GTR2 if I set "world movement" to 0 in-game (this is with a Valve Index)
The Iron Wolf
21-11-2020, 16:45
Update: CC 4.15.0.3/Plugin 1.0.2.0
Plugin now generates CrewChief.ini if one doesn't exist. Also, plugin will add new options/remove deprecated ones automatically.
The Iron Wolf
13-12-2020, 16:05
Update: CC 4.15.0.5/Plugin 1.1.1.0
Important: for VR use, make sure to update both CrewChief.dll and d3d9.dll.
* Fixed rain reflections. Note: rain reflections rendering is not perfect, mostly due to the fact that they were not meant for VR resolutions and aspect ratios. If you find imperfections distracting, use "disableVRRainReflections" to turn rain reflections off.
* Fix textures missing under some external camera situations.
* Fix sky rendering corruption on some tracks around ~7pm.
* Improve tracking and stereo projection rendering.
* Fix driving school UI messages. This also allows using HUD in VR. See "VR Configuration" for UI configuration parameters.
* Improve Oculus HMD rendering.
Special thanks go to:
* Sparten for contributing his tracking/stereo math improvements and HUD rendering method from AMS.
* mr_belowski - finding and fixing bug that caused wrong rendering on Oculus HMDs.
* GTR233 for his hard work fixing driver hands disappearing in HQ content. Thanks to his support we can all enjoy Driving School in VR.
* Seven Smiles - a lot of testing.
The Iron Wolf
06-01-2021, 16:44
Update: CC 4.15.1.0/Plugin 1.1.11.0
Important: for VR use or if you want to utilize MyDocuments disabling feature, make sure to update both CrewChief.dll and d3d9.dll.
CC:
* Improve rolling start position messages.
* Improve Championship lap vs time race detection.
VR:
* Improve VR rendering loop. Improved performance and fixed shutdown crashes.
* Add feature to allow lens flare position adjustments (lensHOffsetPercentage setting).
Game fixes:
* Add feature to allow steering wheel animation scaling (scaleDriverAnimationToPhysicalDegrees setting).
* Implement random weather patch (applyChangeableWeatherPatch setting).
* Add feature to disable writing to Documents (disableMyDocumentsProfile setting).
See "Additional Features" section in the main post for a more detailed explanations of the new features.
The Iron Wolf
19-01-2021, 18:59
Update: CC 4.15.1.2/Plugin 1.1.16.0
Both d3d9.dll (if you'd like to use VR video mode enumeration) and CrewChief.dll need updating.
VR:
* Improve mouse scaling and use GTR2 mouse icons in VR
* Fix a bug where changeable weather patch won't get applied unless VR is enabled.
Speed limiter behavior tweaks:
; Disable automatic speed limiter engagement on pit lane entry/exit.
rulesDisableAutomaticSpeedLimiter = 1
; Enable pit lane speed limit detection in all sessions (not only the Race session).
; To serve penalty in non-race session, return to the pits.
rulesEnablePitLaneSpeedLimitInAllSessions = 1
; Activate speed limiter in the garage stall. Only applies to vehicles with limiter available
; and tracks with speed limit below 200km/h.
rulesActivateSpeedLimiterOnGarageExit = 1
Note: currently, speed limit penalty is not enforced in non-race session (ie you won't get disqualified BUT Chief will keep nagging you). But I'll revisit that some day to make sure event gets ruined if autosport rules are ignored.
Enhancements:
* Add "enableDetailsPageIcons" setting which enables Championship and Driving School details page logos.
* Add "useVRVideoModeEnumerationFor2DRendering" setting which eliminates the need to re-run GTR2Config.exe on enabling/disabling of VR. This setting may also be useful in fixing GTR2 startup crashes in Desktop mode. Requires CC d3d9.dll present.
The Iron Wolf
03-02-2021, 15:56
Update: CC 4.15.1.4/Plugin 1.1.19.0
Crew Chief:
* Implement the Safety Car phase.
* Improve Rolling start column detection (Thanks to Bjarne Hansen for the idea and testing here).
VR:
* Further improve lens flare rendering.
* Mouse rendering tweak.
Rules:
* New penalty for exiting pits on Red.
* Penalties in non-race sessions are now enforced, player will be DQ for ignoring them.
* New option "rulesOverridePitLaneSpeedLimit" to override the pit lane speed limit. Useful for simulating pre-1994 events from when there was no speed limit in pits.
* Relax the speed limiter detection logic to include more cars.
For the best lens flare experience, you may want to use custom sun flare texture. See "VR Lens flare effect adjustment" section in the main post for customized textures for Pimax and Index headsets.
The Iron Wolf
07-03-2021, 18:10
Update: CC 4.15.2.1/Plugin 1.1.22.0
Crew Chief/Additional Features:
* Add setting "enableMissingTelemetryFix" to expose more telemetry. When enabled, CC will become aware of the tire wear.
FFB:
* Implement stationary friction FFB effect.
* Implement a switch to prevent game from resetting FFB on session transition.
Rules:
* Add "rulesDisableAutomaticEngineStartInGarage" setting to prevent game from autostarting the engine in the garage.
Main post updated with details.
The Iron Wolf
25-03-2021, 16:57
Update: CC 4.15.2.3/Plugin 1.2.0.0
Plugin:
* Simple flat spot emulation. See "Tire Changes" section in the main post.
Crew Chief:
* Integrate flat spot messages.
* Improve tire wear logic.
* Improve wheel lockup detection.
Additional features:
* Add motion system mode.
Rules:
* Fix bug where sometimes "exit on red" penalty cannot be served.
VR:
Minor perf improvement.
Special thanks to:
* mr_belowski - Crew Chief flat spot messages.
* Yuca - key idea behind flat spots that greatly simplified the code, encouraging me to go through physics, not fake FFB/telemetry, testing and a lot of interesting and productive discussions.
* Sparten - hinted an idea to exaggerate secondary lockups.
* Yoss - tire behavior info
* Wotever - info on ShakeIt and general discussions about flat spot emulation
The Iron Wolf
19-04-2021, 15:14
Update: CC 4.15.1.2/Plugin 1.2.1.0
Both d3d9.dll and CrewChief.dll need updating.
Crew Chief:
* Fix rolling start timed session time remaining calculation.
* Suppress messages on return to garage from the pause menu.
Graphics:
* Implement rain wipers. Requires content authored in a special way, see the main post for details. Next HQ Anniversary patch v15.3+ will contain compatible wipers.
Fixes:
* Introduce enableKnownCrashesFix setting which enables fixes for known game crashes.
* Multiple bug fixes.
Special Thanks to:
* GTR233 for coming up with an idea of animating wipers by using textures and creating such textures.
* Yuca for testing and performance testing of the wiper stuff.
The Iron Wolf
15-05-2021, 21:56
Update: CC 4.15.2.6/Plugin 1.2.2.0
Both d3d9.dll and CrewChief.dll need updating.
This is a major update. In collaboration with Retrolux (huge thanks man!), we were able to fix shadow/headlight flicker introduced with the Steam version of GTR2.exe. Fix is always on in VR, and in order to enable it in 2D set enableShadowAndHeadlightFlickerFixFor2DRendering to 1.
Note that with this fix applied, you may need to revisit .cam file ClipPlanes and .plr file Rearview Front Clip settings. If you adjusted those before to accomodate for Steam GTR2.exe differences (compared to CD version), you would need to undo those changes. A rule of thumb is to divide your previous values by ~4.
Graphics:
* Fix Steam GTR2.exe shadow/headlight flicker on large tracks.
Command line switches:
* add -ccvr switch to force VR mode
* add -ccnovr switch to force 2D mode
Additional Features:
* Introduce per-car settings file (.cchdc). See the manual for more info.
VR:
* Minor VR perf improvements.
Multiple bug fixes.
Manual updates:
* Updated "Additional Features" section
* Added "Command Line Parameters" section
* Updated "VR Recommended tweaks" section
* Updated "VR Recommended .plr file tweaks" section
* Updated "Tire Changes" section
* Updated "FFB Changes" section
Thanks to mr_belowski and Retrolux for testing.
The Iron Wolf
10-06-2021, 19:04
Update: CC 4.15.2.7/Plugin 1.3.0.0
Both d3d9.dll and CrewChief.dll need updating.
Crew Chief:
* Disabled CC in the Driving School.
Tires:
* Implemented simple dirt pickup.
* Flat spot initial lockup threshold no longer depends on the sensitivity setting.
Sequential Gearbox:
* Implemented overrev protection.
* Implemented block shift to Neutral while vehicle is moving (both button press and sequential shift).
* Implemented double shift protection.
VR:
* Minor perf improvement.
Motion System Mode:
* Improved Driving School support.
Manual updates:
* Updated to include new features.
* Added a link to the optional AVX2 binaries.
As always, all the new enhancements are off by default, so if you'd like to enable them check the updated .ini file and/or manual.
Note that all the tire and gearbox changes are quite complex. They will evolve (sometimes drastically change) as I learn more.
The Iron Wolf
25-07-2021, 21:30
Update: CC 4.15.2.9/Plugin 1.4.0.0
Both d3d9.dll and CrewChief.dll need updating.
IMPORTANT: gearboxSequentialEnableOverrevProtection option is removed (to disable overrev protection, set gearboxSequentialOverrevRPMLimit to 0.0). If you enabled enablePerCarSettings/savePerCarSettings you would need to edit .cchdc file manually to remove gearboxSequentialEnableOverrevProtection.
Crew Chief:
* Improved damage reporting.
* Wired messages for dirt pickup, gearbox damage, 24hr point messages.
* Fixed race restart from the menu. Note that it requires enableMissingTelemetryFix set to 1.
* Improved session time detection. Note that there's still an issue with timed sessions that end on either max laps or time, this might get looked at in the future.
* Improved pit speed limiter detection.
Sequential Gearbox:
* Implement lift to shift feature.
This feature improves "simulation" of older sequential gearboxes, notably the one used in Skip Barber (rTrainer mod). Downshifts/upshifts will be refused if engine generates effective torque above the set threshold. Most often for shift to succeed lift off the throttle is enough. However, in some situations it is faster to shift using the clutch. For Skippy, I suggest starting with:
gearboxSequentialLiftToUpshiftTorqueNM = 40.000000
gearboxSequentialLiftToDownshiftTorqueNM = 25.000000
AFAIK Supertouring cars and most FIA 2003/2004 cars needed lift or clutch on downshift. To better emulate that, use gearboxSequentialLiftToDownshiftTorqueNM value, and probably some large value on Upshift, to keep things sane.
* Changed the way overrev protection is enabled. Use gearboxSequentialOverrevRPMLimit to enable overrev protection (good starting value is 1.1, which allows 10% overrev). IMPORTANT: this update will enable overrev protection on existing installs - to disable, set to 0.0
Manual H-Shifted Gearbox:
* First cut of Manual H-Shifted gearbox "simulation" improvements to enhance older cars (PnG, older F1 etc and series with almost road cars, like Mini Challenge). To enable, set gearboxHShiftedRevMatchTolerance = 0.100000. Note: make sure "Hold Button for Gear" is enabled.
* Implement gearbox damage. Damaged gearbox will cause more misshifts and will eventually lead to DNF. To enable, gearboxHShiftedDamageSensitivity to 1.0, and lower/raise that value to get more or less damageable gearbox.
Graphics:
* Added feature where wipers can clear off the screen dirt buildup (graphicsWipersClearDirtScreen setting). This makes wipers useful even when it isn't raining. Additional bonus is that dirt on the windshield will get saved on a game save.
* Improved wiper animation. It should never get out of sync now.
New plugin defaults:
Enable all essential fixes by default. Enabled features/fixes:
applyChangeableWeatherPatch
disableMyDocumentsProfile
enableDetailsPageIcons
enableMissingTelemetryFix
enableAdditionalInputBindings
enableKnownCrashesFix
enableShadowAndHeadlightFlickerFixFor2DRendering
useVRVideoModeEnumerationFor2DRendering
Gray car patch
Save/Load:
* Fix save/load (flat spots and dirty tires) in the Championship.
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Huge thanks go to Richard Jackett, the author of Grinding Tranny mod (and Niels for connecting us ;) ). He was cooperative and kind sharing his work with me, so I was able to reinforce my understanding of the problem. I also reused his ideas of estimating the needed RPMs and using of separate factors for upshift and downshift revmatch tolerance.
Also, mr_belowski for recording new sounds - you're the best Jim!
The Iron Wolf
12-09-2021, 14:43
Update: CC 4.15.3.0/Plugin 1.4.1.0
Graphics:
* Enable backfire on all vehicles. Set graphicsBackfireOnAllCarsFrequency to value higher than 0.0 (for example 0.5) to enable backfires on all cars. The higher the value, the more likely backfire is to occur (max value is 1.0). Note: this could affect FPS.
* Experimental settings to improve framerate in the rain (especially in VR, but it works in 2D as well):
; Sets track rain reflections mode.
; 0 - game default track rain reflections, 1 - disable track objects, 2 disable completely (fastest)
graphicsTrackRainReflectionMode = 0;
; Sets cars rain reflections mode.
; 0 - game default car rain reflections, 1 - disable car reflections, 2 - disable processing completely (fastest if graphicsTrackRainReflectionMode is set to 2 as well)
graphicsCarRainReflectionMode = 0;
Tires:
* Adjust dirt pickup algorithm limits.
VR:
* Minor optimizations/cleanup.
Special thanks to Retrolux for helping with rain performance and memory usage investigation.
Next up: DTM DRS Rules and Motec enhancements, stay tuned!
The Iron Wolf
08-11-2021, 21:10
Update: CC 4.15.3.5/Plugin 1.4.2.0
Tires:
* Dirt pickup fixes and improvements.
VR:
* Disable Pimax specific optimization that was causing poor performance on a more widespread Index headset. Pimax users: to re-enable, set to enableVRPostPresentHandoff to 1.
* Implement hidden area mask. Can be disabled via disableVRHAM setting.
* Deprecate renderHUDAsSteamVROverlay setting. HUD is now always rendered SVR overlay.
Grahpics:
* Implement UI squeeze for triples and ultra wide screeens. Set graphics2DSqueezeUIPercentage to the desired percentage value (start with 0.30 (30%) to see what it does).
* Implement borderless windowed mode which makes plugin fully compatible with SimHub. Also, allows fullscreen exprience without breaking VR overlays. To enable borderless mode set: graphicsForceBorderlessWindow to 1.
* Allow overriding logos used by this plugin (both VR and 2D). To override, drop file named cc_gtr2_logo.png in the root. Here's alternative logo provided by GTR233 (thanks!) https://thecrewchief.org/downloads/gtr2/resources.zip
* Motec Enhancements. New elements supported:
• Per-wheel lockup/spin warning indicator
• Water temperature indicator
• Oil temperature indicator
• ABS aid level indicator
• Traction Control aid level indicator
To enable Enhanced Motec elements set graphicsEnableEnhancedMotec = 1.
Requires matching car changes.
* Additional LCD/Motec Data Pages:
• Tire Wear page
• Tire Pressure page
• Position Info page
• Gap behind/ahead page
To enable Additional Data Pages set graphicsMotecEnableAdditionalDataPages = 1
Note: fully enabling this functionality requires Motec texture modifications to include new data page icons.
Note: multiple layout styles supported via graphicsMotecAdditionalDataPagesUnitsStyle.
Limitations/Issues
• Position Info data page – class position is not implemented yet.
• Gap behind/ahead data page – not yet class aware. Also, does nothing in practice/qualification, this might get improved in the future.?
Rules:
* Implement Endurace racing rule to require headlights while driving in the dark. You will have 60 seconds after message center warning and team voice warning message to enable the headlights or get disqualified. To enable, set rulesRequireHeadlightsInDark to 1.
Manual:
* Updated to explain the new features.
* All the Manual sections that are intended for modders now start with "For Modders:".
Special Thanks to:
* Chmul Khom for helping with the new Motec features, finding serious dirt pickup bug and testing.
* GTR233 who found issue with the additional data pages templates, and suggested different data page styles (he's also working on adding those additional data pages to HQ Anniversary cars).
* Retrolux for his help testing VR performance, help making borderless window support and HAM a reality.
The Iron Wolf
18-12-2021, 17:11
Update: CC 4.15.3.8/Plugin 1.4.3.0
All plugin binaries got changed, make sure to update them all. VRToolkit needs updating as well.
VR:
* Improve VR startup.
* Improve VR rendering a bit.
* Rename enablePostPresentHandOff to enableEnablePimaxMode to denote Pimax specific VR rendering tweaks.
* Add experimental settings enableExplicitDXVKTiming and enableWaitGetPosesAfterSubmit, see what works best with your HMD.
Graphics:
* Initial wiring of DXVK. See the manual on what it is and how to use it.
Misc:
* Add key binding to restart the race.
* VRToolkit update - matching update from Retrolux: https://www.racedepartment.com/downloads/retrolux-reshade-gtr2.42342/
* Added Changelog to the manual to make it easier to follow the updates.
Thanks to:
* Retrolux for introducing me to DXVK and for Megaton of testing - over 30(!!!) iterations of plugin were meticulously tested.
* Chmul Khom and Retrolux for help with some texture processing.
The Iron Wolf
31-12-2021, 19:57
Update: CC 4.15.3.10/Plugin 1.5.0.0
Updated DXVK for GTR2: https://thecrewchief.org/downloads/gtr2/gtr2_dxvk.zip
Graphics:
* Reduce wall barriers and tree flicker - enabled by default. This is controlled by graphicsEnableAdvancedFlickerFix setting Note that this works best with DXVK. In dxvk.conf set d3d9.forceD32FS8DepthStencil = True . To learn more about DXVK integration see the manual.
* Add a setting to increase rain reflection resolution. To enable, set graphicsRainReflectionResolutionFactor to natural number higher than 1 (4 is a nice value to begin with) to enable this enhancement.
* Enable backfire fix by default.
Thanks to Retrolux for his help, testing and encouragement while working on this. Also, thanks to Sikjar for additional DXVK testing.
Happy New Year to All! :)
The Iron Wolf
15-01-2022, 20:37
Update: CC 4.15.3.11/Plugin 1.5.1.0
Graphics:
* Add ability to have different visual tire per compound. Requires mod support (see the manual).
* Increase rain reflection resolution by default.
Gearbox: (well, not exactly, it is more ECU but it's just a game after all :) )
* Add antistall capability. Configuration:
; If engine RPM falls below this value, antistall is engaged. If set to 0.0,
; antistall is disabled. Good starting point for F1 car is ~4000.0 RPM.
;
; Requires auto clutch disabled in the game.
gearboxSequentialAntistallThresholdRPM = 4000.000000
; Specifies how many seconds engine is allowed to run in antistall
; before it is turned off. 0 means it is allowed to run indefinitely.
gearboxSequentialAntistallEngineCutOffTime = 10
Misc fixes:
* No need to run GTR2Config.exe as admin anymore, so one less step while setting up a new GTR2 drop
The Iron Wolf
22-01-2022, 21:27
Update: CC 4.15.3.12/Plugin 1.5.2.0
Updated DXVK for GTR2: https://thecrewchief.org/downloads/gtr2/gtr2_dxvk.zip
Overall plugin performance improvement.
The Iron Wolf
19-02-2022, 20:56
Update: CC 4.16.1.1/Plugin 1.5.2.2
Graphics:
* Fix black screen in driving school/time trial. Thanks to Mr. Rusty Gear for reporting.
The Iron Wolf
26-03-2022, 17:08
Update: CC 4.16.1.4/Plugin 2.0.0.0
This update is a major rework of the plugin. Plugin now utilizes multiple cores, so that it has no FPS impact at all. Normally that change is not something to worry about (plugin works in the same way as before), but if you are running very old CPU or something like Pentium D, Celeron or Atom, you may want to check "Notes on Multithreading" in the manual. I'll keep updating this section to list things that depend on multicore (so that you can disable such features).
Graphics:
* Add final additional Motec data page: delta personal best and delta class best.
- needs new template icons. See the manual on how to update your cars.
* Position additional data page is now multiclass aware.
* Gap next/previous additional Motec data page is now multiclass aware.
- Note: gaps will not match game HUD gaps because plugin calculates gaps differently. This is not a bug.
* Backfires fix is now moved off graphics thread (eliminates FPS impact).
Rules:
* Initial support for DTM 2018 rules (AI is not using DRS yet, consequentially, wing movement is not visible). Requires content updates.
If you'd like to try Beta versions of this plugin, or have questions about updating your content, feel free to join this: https://discord.gg/DJu8RSzJYB
The Iron Wolf
06-05-2022, 17:56
Update: CC 4.16.2.1/Plugin 2.1.0.0
This update:
* Includes the memory usage fixes. They are disabled by default, so if this is something that is interesting to you see the "Memory Usage Optimizations" section in the manual.
* Simplifies the configuration of the plugin removing many configuration settings that make no sense anymore.
Always enabled Fixes and Enhancements:
* Multiple crash fixes
* Reduce headlight/shadow flicker introduced in Steam GTR2.exe
* Fix missing rF1 Plugin API telemetry data
* Enable Championship/Driving School page icons
* Disable use of MyDocuments for profile storage
* Applies changeable weather patch by Jstn
* Add new control bindings under Controls->Extra (scroll all the way down to see the new bindings)
Automatically detected Enhancements:
* Use .cchdc file if it is present
* Enable button controllable wipers if car supports it
* Enable button Enhanced Motec features if car supports them
* Enable Enhanced visual tires if car supports them
Removed settings:
unofficialFeaturesRequested
applyChangeableWeatherPatch
disableMyDocumentsProfile
enableDetailsPageIcons
enableMissingTelemetryFix
enableAdditionalInputBindings
enableKnownCrashesFix;
enableShadowAndHeadlightFlickerFixFor2DRendering
useVRVideoModeEnumerationFor2DRendering
enablePerCarSettings
graphicsEnableWiperAnimation
graphicsEnableEnhancedMotec
graphicsEnableEnhancedTires
VR:
* Add VR convenience overrides (see .ini file comments for help):
overrideVRMaxSeatRange
overrideVRNightAmbientColour
overrideVRNightRainAmbientColour
overrideVRNightSkyEmissiveRGB
overrideVRNightRainSkyEmissiveRGB
* Fix instant replay rendering. Thanks to Rusty Gear for reporting the issue.
* Add menuOverlayVerticalOffset setting to allow moving non-stereo view up or down in space.
Graphics:
* Fix DRS LED not working on cars without button controllable wipers (LOL).
Misc:
* Add key binding for navigating to previous LCD mode.
* Change how changeProcessAffinity setting works. Set this value to 0x0 to enable use of all logical processors (to maximize the FPS).
* Fix .cchdc file tire configuration not loaded correctly
The Iron Wolf
29-08-2022, 19:36
Update: CC 4.16.2.5/Plugin 2.2.0.0
This version introduces an experimental offline decoupled physics mode. Notably, it improves FFB precision at lower framerates. There are issues still and it is WIP. See "Decoupled Physics mode" in the manual.
Enhanced Motec:
* Fix for Gaps Data page issue where leading cars were incorrectly counted as lap ahead on some tracks.
* Fix for Additional Data Pages in Time Trial mode.
Graphics:
* Disable Enhanced Graphical elements in an online session.
Misc:
* Enable overrideVRMaxSeatRange to work in 2D as well.
* Add a setting disableRadioCommVolumeOverride which allows using built-in radio-comms if for some reason you want that.
Special thanks go to Shovas for his help testing decoupled physics mode and providing valuable feedback and observations.
Also, thanks to:
* Sparten for sharing his learnings from irFFB.
* Dwightyone1, Kainé, maikoheart, Rusty Gear and Shakey Deal for testing and feedback.
The Iron Wolf
01-10-2022, 14:19
Update: CC 4.16.3.0/Plugin 2.3.0.0
This version introduces a new experimental capability which allows raising offline decoupled physics rate. See "Decoupled Physics mode" in the manual.
Also:
Decoupled Physics:
* physicsDecoupledInputs is replaced with physicsDecoupledInputsMode setting, which allows choosing offline player input/FFB processing rates. It turns out that input processing is expensive, and is very dependent on steering wheel driver implementation. I suggest starting at 200Hz and going up if you feel like it. If you want least trouble (but still use this feature, which has limitations), I suggest 400Hz physics/400Hz inputs, but 400Hz/200Hz yields highest framerate on Fanatec.
* Add runtime offline decoupled physics stats. To toggle, press Numpad1.
* Fix a bug where at race start driver foot would sloooooowly move onto the pedal (LOL)
VR:
* Improve Lens Flare tune up mode to print offset value on screen rather than in the log file.
FFB:
* Move stationary friction effect off the graphics thread if decoupled physics+inputs are enabled.
Graphics:
* Fix crash on load from save if Enhanced visual features are used.
Misc:
* Introduce overrideSeatAdjustStep setting, which allows overriding the seat adjustment step.
DXVK Update to v1.10.3:
https://thecrewchief.org/downloads/gtr2/gtr2_dxvk.zip
Special thanks go to Shovas for his help testing decoupled physics/inputs mode, collecting Motec data and providing valuable feedback/observations.
Also, thanks to:
* Dwightyone1 - beta testing/feedback.
* Richard Wilks for sharing his insights into physics calculations.
Update 10/02/22: if you are using stationary friction FFB effect, this version has serious performance bug. It is fixed in Beta 2.3.0.1 available at project Discord.
The Iron Wolf
13-11-2022, 15:37
Update: CC 4.16.3.2/Plugin 2.4.2.0
FFB:
* Wire rFactor Real Feel Plugin by TechAde and LeoFFB authors (Thank You!). CCGEP adds some enhancements on top of RFP, see "rFactor Real Feel Plugin wiring" section in the manual.
* Introduce per car steering FFB multiplier. You can find new key bindings at the bottom of "Extras" page. If you want game to remember the multiplier value, enable savePerCarSettings setting. In order to preserve low speed forces, you could use ffbPerCarMultApplyMinSpeedKMH to control at which speed per-car FFB multiplier is applied.
* Improve performance of stationary friction effect.
* Improve power steering "simulation" so that it kicks in/out smoothly based on the engine running RPM. This is configurable via the ffbPowerSteeringRunningRPM setting.
Crew Chief integration:
* Improve GTR2 tire compound recognition.
Graphics:
* Adjust wiper animation speed.
Misc:
I decided to port my rFactor 2 Shared Memory Monitor into GTR2, but this time with an increased focus into behavior of the AI. This tool might be useful in setting up the AI events (lack of easy monitoring made me port it actually). If you learn something interesting about the AI behavior, please share your insights with me.
This tool is an open source C# mess (it's just a viewer after all), but if you want to add things, feel free to do so: https://gitlab.com/TheIronWolfModding/ccgepmonitor One cool addition could be the AIW visualization.
Download: https://thecrewchief.org/downloads/gtr2/CCGEPMonitor.zip
Thanks to Shovas for help with RFP testing and Dwightyone1 for beta testing/feedback.
The Iron Wolf
22-11-2022, 16:46
Update: CC 4.16.3.4/Plugin 2.4.3.0
Graphics:
* Introduce command line switches allowing the configuration of the windowed mode parameters:
-ccvm-w:X - sets window width
-ccvm-h:Y - sets window height
-ccvm-bless - enables borderless mode disregarding the CrewChief.ini setting
Using switches greatly improves DXVK integration (if you had problems before, now it is time to try again) and removes the need to re-run GTR2Config.exe. See: "Graphical Changes/Command line Video Mode settings" for more details.
* Introduce support for car body rain drops (invented by GTR233, Thanks!), which are coming in the next HQ Anniversary patch update. Here's a small preview: https://youtu.be/AhHRiS30vXM
Thanks to Crimson_764, Mjqt and Sellers for testing.
The Iron Wolf
13-12-2022, 19:09
So it turns out that not all GPU drivers support Vulkan 1.3. If you get "no adapter found" message you could try using older version of my fork of DXVK for GTR2. It contains all the improvements the current version contains, just a bit less mature/polished, so once you update your driver, I suggest moving to the current version instead.
https://thecrewchief.org/downloads/gtr2/gtr2_dxvk_1.10.1_TIWF_042322.zip
Thanks to Koyaki and Dwightyone1 for their help with this.
The Iron Wolf
01-01-2023, 23:35
Happy New Year everyone!
DXVK update to v2.0: https://thecrewchief.org/downloads/gtr2/gtr2_dxvk_2.0_TIWF_010123.zip
The Iron Wolf
21-01-2023, 20:19
Update: CC 4.16.3.5/Plugin 2.5.0.0
DXVK VR rendering:
* Performance improvements. Important: make sure you update DXVK (see below).
* Fix hidden area mask rendering.
Enhanced Motec:
* Add anti-stall indicator LED capability: https://youtu.be/k8ab2-eLWiQ
* Add RPM indicator capability: https://youtu.be/lX2IpUrvfa0
Physics:
* Add experimental ability to control AI physics rate.
DXVK update:
Vulan 1.3 - https://thecrewchief.org/downloads/gtr2/gtr2_dxvk_2.0_TIWF_010923.zip
- Note that SGSSAA setting got renamed to: d3d9.forceSampleRateShading
Vulkan 1.2 - https://thecrewchief.org/downloads/gtr2/gtr2_dxvk_1.10.1_TIWF_042322_Patch1.zip
CCGEP Monitor:
- Updates to match the new plugin: https://thecrewchief.org/downloads/gtr2/CCGEPMonitor.zip
Thanks to:
* Shovas - AI physics testing
* Dwightyone1 - DXVK VR update testing.
Special thanks to Robin Kertels of DXVK for sharing his expertise.
The Iron Wolf
13-02-2023, 16:15
I am experimenting with adding native OpenXR support to this plugin and I need some help with Beta version. If you are running DXVK VR with Oculus and would like to help, please join the Discord server linked in the fiirst post.
EDIT 02/18/23: Beta with native OpenXR rendering is out.
The Iron Wolf
16-04-2023, 18:06
Update: CC 4.17.0.0/Plugin 2.6.0.0
Bug Fixes:
* Fix crash on loading from save if RealFeelPlugin is used.
* Fix LeMans Classics mod crash with memory optimizations enabled.
* Fix decoupled physics no busy wait race session restart via button getting stuck.
DXVK VR:
* Introduce OpenXR rendering. See the "OpenXR Rendering" section in the manual on how to configure and limitations.
* Updated DXVK is required: https://thecrewchief.org/downloads/gtr2/gtr2_dxvk_2.1_TIWF_021723.zip
Tires/Flat Spots:
* Introduce tiresFlatSpotSoftnessWeight that allows configuring how much compound softness affects flat spot severity. See "Flat Spots softness weight" for more details.
Tires:
* Expose dirt pickup settings into .cchdc file.
Graphics:
* Allow hiding individual data pages via graphicsMotecDataPagesExcludeMask setting.
* Introduce .cccar file for CCGEP specific per-car visual settings.
FFB:
* Introduce ffbRampUpSeconds setting which allows steering force to be applied gradually upon resuming driving. This is primarily helpful in avoiding strong punch or oscillation with DD wheels.
Modding:
* Fast Exit from GTR2
* Load Last Saved Race from the command line
See "Modding Enhancements" section in the manual for more info.
Miscellaneous:
* Allow disabling minidump collection on crash via disableCrashDump setting.
Thanks to:
* Immortalx for testing.
* DXVK Team for Vulkan expertise.
* ZNix for sharing his OC knowledge.
* Mbucchia for help with PimaxXR and fixes/tweaks to it.
The Iron Wolf
04-05-2023, 15:17
Update: CC 4.17.1.1/Plugin 2.7.0.0
Rules:
Introduce F1 2011/2013 DRS rules (player only for now). Demo: https://youtu.be/3wVC-EYBFyc
Miscellaneous:
Introduce overrideMasterVolume setting. This setting makes it easier to balance CC app and GTR2 volumes.
Thanks to:
* Sidstalker for testing and feedback
* ToniMartin for tweaking a track to include DRS zones
* Crimson_764, wormyyyxd and Power Punch for inputs on F1 DRS rules
The Iron Wolf
30-07-2023, 15:23
Update: CC 4.17.1.4/Plugin 2.7.1.0
OpenXR VR:
Fix UI rendering with physics decoupling disabled. Thanks to @jlafc3s for catching this and testing.
Rules:
Add new rule that will require headlights on all the time:
; Require headlights during the daytime. It is recommended to also
; enable rulesRequireHeadlightsInDark, as it will enforce the rule on the player.
rulesRequireDaytimeHeadlights = 0
DXVK Update to v2.2:
https://thecrewchief.org/downloads/gtr2/gtr2_dxvk_TIWF_latest.zip (https://thecrewchief.org/downloads/gtr2/gtr2_dxvk_TIWF_latest.zip)
Next plugin version is going to include additional gear ratios needed for modern cars, so stay tuned! ;) Early preview: https://youtu.be/ai41F2ziWwQ
The Iron Wolf
13-11-2023, 03:32
Sorry folks - a lot of work is going on the Crew Chief GTR2 Enhancements Project Discord server, so there are many changes not listed in this thread, so things are going out of sync. I was just notified that DXVK link got broken, here's the current link:
It's based off DXVK version 2.3 currently - https://thecrewchief.org/downloads/gtr2/ccgep_gtr2_dxvk_tiwf_latest.zip
The Iron Wolf
23-11-2023, 18:38
As Crew Chief application development has slowed down, I am sharing the major update of Crew Chief GTR2 Enhancements Plugin outside of the app. In order to run this you would need to update Plugin files manually.
I suggest unchecking "Update game plugins on startup" CC app Property so that CC does not try to restore old plugin.
Plugin 3.0.0.0 (Out of Band)
https://thecrewchief.org/downloads/gtr2/ccgep.zip
or https://thecrewchief.org/downloads/gtr2/ccgep_avx2.zip for processors with AVX2 support.
Gearbox:
* Add full support for 8th and 9th gears. Utilizing this feature requires multiple steps, see the "Extra Gears" section in the manual. Here's a demo of player using the new gear ratios: https://www.youtube.com/watch?v=HvIS9RcgwuY
Graphics:
* ReShade integration improvements - long story short all the power of ReShade is now available in GTR2, including depth buffer support in VR and with DXVK MSAA enabled. In addition to the plugin update, you would need special files to utilize ReShade stuff fully, see below.
* Improve reliabiltity of video mode configuration via the -ccvm-w/-ccvm-h command line parameters.
VR:
IMPORTANT: if you run DXVK VR, make sure to update DXVK to the latest version below.
* Fix sky rendering corruption with some content running SRPL/SSTR shaders.
* As ReShade got added into the mix it became apparent that GTR2 Sun Lens Flare effect has severe rendering problems in VR. While I couldn't make it perfect (visibility logic is still glitchy), I believe I managed to improve it a lot and made it faster. For that purpose I added alternative Sun Lens Flare rendering modes, see lensRenderMode setting in CrewChief.ini.
Rules:
* Fix crash in DRS rules processing caused by the race condition in the plugin.
Physics:
* Decoupled inputs: improve handling of Esc, Ins, Home, PgDn, PgUp keys.
* Fix AI not respecting speed limit at boosted physics speeds. Thanks @Menrva for catching this. Please note that boosted AI physics rate is purely experimental feature, there are no proven benefits to bumping the AI physics rate currently.
Modding:
* Make Fast Exit feautre optional via moddingEnableFastExit setting
Misc:
* Internal cleanup, minor bug fixes etc.
Satellite file updates:
DXVK Update to v2.3:
https://thecrewchief.org/downloads/gtr2/ccgep_gtr2_dxvk_tiwf_latest.zip
This update includes the important new feature from DXVK team - d3d9.clampNegativeLodBias. In my opinion, Enabling this setting further improves GTR2 image quality on Nvidia GPUs (and maybe on other GPUs as well) in both VR and 2D modes for free - there's no perf impact.
Also, I noticed d3d9.maxFrameLatency setting, this setting may have significant impact on VR experience, so you may want to experiment with it.
CCGEP ReShade tools:
* https://thecrewchief.org/downloads/gtr2/ccgep_reshade_tools_latest.zip
Includes:
- Full ReShade effect support for GTR2 OpenXR DXVK VR
- MSAA depth effects enabled (DXVK only, DX9 already works via Nvidia control panel override)
- GTR2 VR depth based effects for ReShade (Both OpenXR and OpenVR but via DXVK only)
- GTR2 custom depth detection - faster than "Generic Depth"
- my personal preset to get you started in VR ReShade and more. See the readme inside tiw-vr-preset for details.
CCGEP Monitor update:
https://thecrewchief.org/downloads/gtr2/ccgep_monitor_latest.zip
(https://thecrewchief.org/downloads/gtr2/ccgep_monitor_latest.zip)
Next up: gonna try making pit stops more configurable for better F1 experience.
The Iron Wolf
17-01-2024, 03:37
CCGEP ReShade tools updated:
Official ReShade 6.0 accepted all my additions (Vulkan MSAA depth access and OpenXR) so there's no need to patch ReShade32.dll anymore. Just use official ReShade 6.0 to setup GTR2 in Vulkan/OpenXR modes.
Nothing changed for 2D use, this update just removes custom ReShade32.dll and updates instructions. I still recommend using CCGEP ReShade addon for faster depth buffer access as it uses custom code designed specificlally for GTR2+CCGEP.
For VR use, things changed a bit:
* VR runtime now uses ReShadeVR.ini (previously it was ReShade2.ini, so rename is needed)
* Do not use Disable setting to disable 2D runtime. Instead, set NoReloadOnInit to 1 in ReShade.ini
https://thecrewchief.org/downloads/gtr2/ccgep_reshade_tools_latest.zip
CCGEP Monitor update: improve AI pit stop detection reliability
https://thecrewchief.org/downloads/gtr2/ccgep_monitor_latest.zip
The Iron Wolf
22-02-2024, 21:59
Shovas is working on Wiki page for this plugin: https://www.simwiki.net/wiki/Modernizing_GTR2_with_the_Crew_Chief_GTR2_Enhancem ents_Plugin and might be easier to get started. Thank You, Shovas!
The Iron Wolf
31-03-2024, 00:13
Plugin 3.1.0.0 (Out of Band, not currently included with CC app)
https://thecrewchief.org/downloads/gtr2/ccgep.zip
or https://thecrewchief.org/downloads/gtr2/ccgep_avx2.zip for processors with AVX2 support.
Graphics:
* Add additional method of configuring game resolution via graphicsVideoModeWindowWidth and graphicsVideoModeWindowHeight settings. Using those settings (or command line switches) instead of GTR2Config.exe is highly recommended as GTR2Config.exe is pretty broken.
FFB:
* Introduce scaled steering force FFB multiplier for adjusting FFB in rain: ffbWetSteeringForceMultiplier. See "Wet steering FFB force multiplier" section in the manual for more details.
* Additional safety setting for DD wheel users: ffbDisableOnTimeAcceleration
Rules:
* Add rulesEnableSameLapRollingStartFix feature. It attempts to fix incorrect "You are ahead of SC" message during the rolling start. This happens on tracks where grid starts ahead of s/f line.
VR:
* Add experimental right eye rendering optimizations. Disabled by default and can be enabled via enableVRRightEyeOptimizations setting. Please let me know if enabling this causes issues.
Modding:
* Add ability to trace per material texture loads.
* Add ability to subsititute missing texture with a dummy texture.
* Add ability to save some minimal player telemetry to a file. If you are working on some tool and need additional data, let me know.
See "Resource Creation Tracing" and "Player Lap Info logging" sections in the manual.
Misc:
* Add ability to print warnings for known content authoring issues. See "Authoring Fixes" in the manual.
Thanks to @shovas and IMC67 for their inputs on FFB in rain and to @shovas for testing.
CCGEP Monitor update:
Add some safety car information (requires plugin v3.1.0.0).
https://thecrewchief.org/downloads/gtr2/ccgep_monitor_latest.zip
The Iron Wolf
06-05-2024, 15:38
Plugin 3.2.0.0 (Out of Band, not currently included with CC app)
https://thecrewchief.org/downloads/gtr2/ccgep.zip
or https://thecrewchief.org/downloads/gtr2/ccgep_avx2.zip for processors with AVX2 support.
Tires:
* Fix some dirt pickup feature bugs.
Graphics:
Introduce additional LOD configuration settings. Important: those could cause significant FPS drops and sometimes visual weirdness, so use at your own risk.
* Introduce graphicsRearViewLODMultiplier setting which allows applying LODMultiplier to mirror/rear view.
* Introduce graphicsForceTrackLODOut setting which overrides track geometry LODOut value. This allows working around track authoring issues with objects popping into view without affecting cars and is generally much faster than forced LODMultiplier.
* Introduce graphicsCockpitLODMultiplier setting. This is identical to LODMultiplier value in defviews.cam, but it can be set per track in .ccgdb file.
See "LOD Configuration Options" in the manual for more details on what this is about. Huge Thanks to sunalp2 for his inputs allowing me to finally improve this part of GTR2, as objects popping in/out of the view annoyed me for years.
* Backfires now work in Replay and Monitor.
FFB:
* Add support for RealFeelPlugin v0.938 by TechAde. DD users be careful - Your defaults may kick in because this version uses different text to identify a car (class string) so settings may need to be reaplied.
v0.938 can be found at https://www.overtake.gg/downloads/real-feel-ffb-plugin-0-938-by-techade.68428/ Thanks to @Juim1j for bringing this up.
* Introduce very simple ability to add more steering friction as car speed increases via ffbSteeringFrictionSpeedWeightMaxKMH setting. See "Speed Sensitive Steering Friction" in the manual.
* Rate of CCGEP DirectInput effects in decoupled mode can now be configured via: ffbDirectInputDecoupledUpdateFrequencyHz See "DirectInput Effects Decoupled Update Rate" in the manual.
CCGEP ReShade AddOn:
* Don't disable ReShade in Replay and Monitor.
Satellite file updates:
CCGEP ReShade tools:
* Update instructions to match ReShade 6.1.1 or later.
* Update TIW-VR-iMMERSE-Pro preset.
https://thecrewchief.org/downloads/gtr2/ccgep_reshade_tools_latest.zip
The Iron Wolf
16-06-2024, 00:09
Plugin 3.3.0.0 (Out of Band, not currently included with CC app)
https://thecrewchief.org/downloads/gtr2/ccgep.zip
or https://thecrewchief.org/downloads/gtr2/ccgep_avx2.zip for processors with AVX2 support.
VR:
* New right eye rendering optimizations. Those are disabled by default, to enable, set enableVRRightEyeOptimizations = 1.
Misc:
* In cooperation with @shovas, CCGEP now supports custom weather files. In short, it is weather based on real location historical data. So each track and each month of a year has different weather. See "Custom Weather Modes" in the manual and get files here: https://www.simwiki.net/wiki/Modernizing_GTR2_with_the_Crew_Chief_GTR2_Enhancem ents_Plugin#Real_Weather .
- Bonus feature: if custom weather files are used, session weather is not getting lost on load from save.
CCGEP ReShade AddOn:
* Fix ReShade effects and squeeze mode broken in rain.
The Iron Wolf
17-07-2024, 02:48
DXVK Update to v2.4.0 (Vulkan 1.3 driver required):
https://thecrewchief.org/downloads/gtr2/ccgep_gtr2_dxvk_tiwf_latest.zip
This version uses some very recent Vulkan features. For Nvidia, driver 560.70 or newer recommended.
Sample launch scripts updated to show different DXVK settings can be used in VR without changing the dxvk.conf.
https://thecrewchief.org/downloads/gtr2/ccgep_sample_scripts.zip
EDIT: it appears that version v2.4.0 broke ReShade in VR. I'll investigate at some point, but for VR use I recommend v2.3.1 https://thecrewchief.org/downloads/gtr2/gtr2_dxvk_2.3.1_TIWF_032024.zip
EDIT2: fixed in Beta 3.3.0.4 (available at CCGEP Discord).
(https://thecrewchief.org/downloads/gtr2/gtr2_dxvk_2.3.1_TIWF_032024.zip)
The Iron Wolf
22-09-2024, 18:38
Plugin 4.0.0.0 (Out of Band)
https://thecrewchief.org/downloads/gtr2/ccgep.zip
or https://thecrewchief.org/downloads/gtr2/ccgep_avx2.zip for processors with AVX2 support.
What's new in this version?
* Crash fixes.
* Keyboard controllable mirror and eyepoint adjustments.
* Options to ensure correct UI/loading screen aspect ratio in both 2D and VR simultaneously.
Bugs:
* Fix crash on switching between tracks with and without DRS rules defined. The fix also reduces the risk of crashes with Motec Enhancements and Wipers.
VR:
* BREAKING CHANGE: Existing VR users, please read as behavior changed slightly.
Introduce menuOverlayWidthScale and menuOverlayHeightScale settings. Now it is possible to have VR menu UI to match aspect ratio of the UI you are using in your GTR2 drop.
Suggested menuOverlayHeightScale values (assuming that menuOverlayWidthScale is at 1.0):
- DuckFreak UI (16x9 aspect ratio) - 0.5625
- Stock UI (4x3 aspect ratio) - 0.75
OpenVR behavior change:
- If you want old OpenVR UI behavior, set menuOverlayHeightScale to 1.0.
OpenXR behavior change:
- If you used menuOverlayVerticalOffset setting, you may need to adjust it. To begin with, simply divide old value by 3 and keep adjusting from there.
* Introduce graphicsApply2DSqueezeUIInVR setting that applies 2D UI squeeze in VR. See "VR UI Aspect Ratio settings" in the manual for why you may want that. In short, if you run VR and your desktop is ultrawide/triple screen, this is highly recommended setting to learn and use.
* Introduce settings for adjusting VR mouse cursor (red glove) to your liking - cursorWidthScale/cursorHeightScale
Graphics:
* BREAKING CHANGE: if you previously used CCGEP per-car FFB adjustment it will need to be re-done as it is now stored in .cchdc-prefs file.
- Allow mirror scale adjustment using Left Ctrl+Num4/Num6/Num8/Num2 keys. Please note that feature has a limitation - you would still need MIRROR.bmp to define resolution and FOV for mirror. If you see cars disappearing at the edges of the view, make MIRROR.bmp _wider_ (I run 2048x512 here). I could not find a way for adjusting mirror FOV independently of MIRROR.bmp dimensions.
- Mirror adjustments and FFB scale saved to .cchdc-prefs file. If for some reason you want to disable that, set savePerCarPreferences to 0.
Demo: https://youtu.be/afSZfHQQrQA
* Allow eyepoint adjustment using Right Ctrl+Num4/Num6/Num2/Num8/Num7/Num9 keys. To enable this functionality, set graphicsEnableEyepointAdjKeys to 1. Demo: https://youtu.be/bE2qSxu-tYE
* 2D UI squeeze can now be calculated automatically by using the graphicsAutoCalculate2DsqueezeForUI setting.
* 2D UI squeeze now works correctly on the loading screeen, in paused states and with pitboard visible.
* You can now drop in file named cc_gtr2_squeeze_border.png to override the image used for border.
FFB:
* BREAKING CHANGE: Real Feel Plugin keys input is now disabled because it conflicts with mirror/eyepoint adjustment keys (thanks Shovas for catching this). If you need RFP keys, set ffbRFPEnableKeys to 1.
Rules:
* Improve processing of F1 DRS rules.
CCGEP ReShade AddOn:
* Disable ReShade effects when pitboard is visible as it can cause weird image with some effects, for example AO.
* Fix for DXVK v2.4.0 depth broken in VR. Latest DXVK fork version can be used now.
Satellite file updates:
CCGEP Monitor update:
Add track wetness info and add some minimal Dark Theme UI support.
https://thecrewchief.org/downloads/gtr2/ccgep_monitor_latest.zip
The Iron Wolf
28-09-2024, 20:53
DXVK Update to v2.4.1 (Vulkan 1.3 driver required):
https://thecrewchief.org/downloads/gtr2/ccgep_gtr2_dxvk_tiwf_latest.zip
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