Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 46

Thread: I'm thinking about making an official italian soundpack

  1. #31
    Crew Chief Mega Corp CEO mr_belowski's Avatar
    Join Date
    Feb 2017
    Posts
    1,815
    Here's what I've understood from today's chat

    Code:
    In all cases, the _more inflection is optional in the code. It'll try and use a _more
    version according to the rules and if a given sound has no _more version it'll fall back
    to the regular version. So these can be added later if necessary.
    
    
    numbers:
    0 -> 99
    0_more -> 99_more
    01 -> 09    [special case for hundredths of a second between .01 and .09]
    01_more -> 09_more 
    
    
    100 -> 900 (i.e. 100, 200, 300, ...)
    100_more -> 900_more
    
    
    special cases for X hundred and 80
    180 -> 189
    180_more -> 189_more
    280 -> 289
    280_more -> 289_more
    ...
    980 -> 989
    980 -> 989_more
    
    
    and_1_tenth -> and_9
    and_1_more -> and_9_more
    
    
    1_tenth -> 9_tenths [don't think we'll need a _more variant here]
    
    
    separators:
    minuto
    minuti
    minuto_e
    minuti_e
    secondo
    secondi
    netto
    netti
    ora
    ore
    ora_e
    ore_e
    decimo
    decimi
    
    
    
    
    Short form (will never contain hours):
    number [minutes] / netto(netti)
    number [minutes] / number [seconds] / netto(netti) [zero tenths]    *note there's no 'and' here, is that OK?*
    number [minutes] / number [seconds] / and_x [tenths]
    number [minutes] / number [seconds] / point / number [hundredths]    *is this right?*
    
    
    If there are > 0 minutes, this form can only be used if the number of seconds > 0
    If minutes == 0 && seconds == 0, use "1_tenth" sounds
    If minutes > 0 && seconds == 0, switch to long form
    
    
    
    
    Long form:
    hours >= 1 (seconds / tenths ignored):
    number [hour] / ora(ore) / netto(netti) [zero minutes]
    number [hour] / ora_a(ore_e) / number [minutes] / minuto(minuti)
    
    
    hours == 0:
    number [minutes] / minuto(minuti) / netto(netti) [zero seconds & zero tenths]
    number [minutes] / minuto_e(minuti_e) / number [seconds] / secondo(secondi) / netto(netti) [zero tenths]
    number [minutes] / minuto(minuti) / number [seconds] / secondo(secondi) / and_x [tenths]
    number [minutes] / minuto(minuti) / number [seconds] / secondo(secondi) / point / number [hundredths]
    number [minutes] / minuto(minuti) / and_x [tenths] / decimo(decimi)
    number [minutes] / minuto(minuti) / point / number [hundredths]            *does this work?*
    
    
    In the long form, the minutes / seconds sections are optional - if there are no seconds we don't read anything for that part. Does that work?

  2. #32
    Junior Member
    Join Date
    Jul 2018
    Posts
    3
    Quote Originally Posted by mr_belowski View Post
    26047, to be precise. Shit. I need to get out more :|
    Mr. Belowski,

    Is there a file with the list of all official sounds?

    cheers

  3. #33
    the download of voice pack is unavailable....

  4. #34
    the old, outdated voice pack made by Gianfranco for projectcars.it lies behind a registration wall, and we've been unable to retrieve it recently.
    I'm working on a new, updated and complete pack but I'm still not ready for release. I'll keep you posted, hopefully I should be able to make it for the end of 2018

  5. #35
    Thank you very much for your work MatteAce! can't wait!

  6. #36
    Junior Member
    Join Date
    Sep 2018
    Posts
    3
    Hi MatteAce, do you have any news for us?

  7. #37
    I finished all the common voice folders, I just have to finish the numbers (which is huge by the way, but I'm halfway done already), then a first pack will be available to be beta-tested. I'm not gonna post it publicly, but I'll definitely need people to help me test it.

    In the meanwhile it gets tested, I'll move on to record the corner names and some opponent names. When this is done, and we tested the pack and fixed stuff, I'll talk with Jim and decide how to release it properly.

    After that, I'll move on to names personalisation, vulgar language, etc.

    So let's say release is not quite behind the corner, but we're not even that far anyway!

  8. #38
    Junior Member
    Join Date
    Sep 2018
    Posts
    3
    I have Project Cars 2 and Assetto Corsa to do some test.

    Thanks for your work

    nk

  9. #39
    Junior Member
    Join Date
    Feb 2019
    Posts
    1
    Quote Originally Posted by MatteAce View Post
    ...but I'll definitely need people to help me test it....
    iRacing user here, with a team that want help you.

    PM Sent!

  10. #40
    Junior Member
    Join Date
    Feb 2019
    Posts
    1
    Any news ?

Page 4 of 5 FirstFirst ... 2345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •