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Thread: How to collect track Corner Data

  1. #71
    hi there,

    so, i just started to map the nordschleife in AC and couldnt finish until i got every corner... did a couple of test laps and i think it works and the corner names come at the right spots. some important corners will be announced early enough to brake like wehrseifen and bergwerk... to test i recorded the corner names myself and put them into the corners folder, but i think it will be more consistent with the CrewChiefs voice, esp. when telling me, into which corner my tyres blocked... therefore you can maybe use my files to pronounce right.

    the "hatzenbachbogen" and "hatzenbach" doesnt appear in the first lap, whyever... in the following laps they got named.


    here are the files:
    https://www.dropbox.com/s/57bacj9u2w...Data.json?dl=0
    https://www.dropbox.com/s/3j905ov7cw...rners.zip?dl=0

    greetings

    micha

    p.s. to get orientation off AC i used this map: http://www.nordschleife-erfahren.de/...rfahren_V1.pdf

  2. #72
    Crew Chief Mega Corp CEO mr_belowski's Avatar
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    Hey Micha,

    Thanks for doing this, but I think that you've combined 2 separate pieces of functionality into one here. The corner name recordings aren't used by the pace notes function - they're used to tell the player where he's fast or slow, where he's locking up, and where accidents are. These are *not* used to warn about upcoming corners (this is what pace notes are for). So moving the landmark distances so they are in front of the actual corner entry will make the app's information about what's going on in those corners inaccurate. How different are the distances from the actual corner entry points?


    Jim

  3. #73
    hm, yes, you are right...

    but it helped me alot. i already know the schleife quite well now... but to test a dozen times might bring that progress as well.

    i tried to record via pace notes, but its kind of messy, when you make a second or third turn to record something. when overlapping it doesnt play everything, i guess.

    BUT i played with the PACE NOTES and my curve-files and the metadata ... so at least the curves will be told. i plan to expand this, but since im no programmer, it will take a day or two

    so heres the https://www.dropbox.com/s/ucpww0orpu...AC%29.zip?dl=0

    - in win7 just put the "ks_nordschleife_nordschleife" folder into your
    C:\Users\USERNAME\Documents\CrewChiefV4\pace_notes \ASSETTO_64BIT folder, get on the track and enable Play back Pace Notes with the assigned button from the available actions menu. Then all nordschleife corner names will be announced.



    would appreciate if someone how knows the track better than me would check.

    otherwise: have fun!


    micha

    p.s. NOTE those pace notes are for Assetto Corsa! I forgot to put it in the zip name, will do that later.

    edit: done!
    Last edited by Scraping Micha; 17-11-2017 at 23:13.

  4. #74
    Crew Chief Mega Corp CEO mr_belowski's Avatar
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    hey Micha,

    I re-filtered and trimmed your spotter sounds to keep them consistent with the existing ones - they're really good

    The new sounds are here:

    http://crewchief.isnais.de/spotter_Micha.zip

    Can I include these in the next sound pack release?


    I'll take a closer look at your pace notes and corners in the next couple of days

    Jim

  5. #75
    hahaha, YES YES YES!

  6. #76
    Folks, collecting corners just got a lot easier (thanks Morten, you rock!). See the first post for updated steps.

  7. #77
    Junior Member
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    Hello, I did a mapping for Mid-Ohio track, using following track reference:

    Attachment 129

    Attachment 130

    There is mostly same turn mapping for both variants, I assume we can use same land marks for both tracks (just the chicane variant will miss the chicane to be mapped).
    Here are both variants zipped: https://www.dropbox.com/s/8r74k4m5ie...dohio.zip?dl=0

    There are also couple of new corner names (some of them already exists):
    The Keyhole
    Kink
    China Beach
    Esses
    Jump
    Thunder Valley
    Chute
    Carousel

    ... I continue with mapping as those tracks comes to racing week, so I'll try to deliver 1 new track per week.
    Last edited by Leeon; 14-04-2018 at 12:29.

  8. #78
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    I may have missed this but is there a thread or pinned post of requested tracks to have corners recorded? Or at least a list of currently recorded tracks? I may dive into this for a lot of the Australian tracks but don't want to recreate the wheel.

  9. #79
    Quote Originally Posted by Tnadz View Post
    I may have missed this but is there a thread or pinned post of requested tracks to have corners recorded? Or at least a list of currently recorded tracks? I may dive into this for a lot of the Australian tracks but don't want to recreate the wheel.
    Check the trackLandmarks.json file in CC install folder, it contains all of our mappings we had so far. Most of them are from rF2, collected by the forum user Scoops, but so far to my surprise tracks appear to be very similar between sims, so those mappings are used by other games as well.

  10. #80
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    Ok, awesome, thank you. I'll give a look-see and fill in where I can. Gotta give Mr. B something to do, right?

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