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Thread: Issue after update to 4.13.1.2

  1. #1

    Issue after update to 4.13.1.2

    when I start CC and say word chief and CC responds then i keep quiet the app crashes. Here is event viewer logs. I'm going to see what happens in game and if there is an issue i'll update post.

    Yes it happens in game.
    Seems if I do not use trigger word and use always on option it does not crash.

    application error
    Faulting application name: CrewChiefV4.exe, version: 1.0.0.0, time stamp: 0x5f6ee91e
    Faulting module name: KERNELBASE.dll, version: 10.0.18362.1049, time stamp: 0x1b835a75
    Exception code: 0xe0434352
    Fault offset: 0x0000000000043b29
    Faulting process id: 0x2978
    Faulting application start time: 0x01d693ddd27a171c
    Faulting application path: C:\Program Files (x86)\Britton IT Ltd\CrewChiefV4\CrewChiefV4.exe
    Faulting module path: C:\windows\System32\KERNELBASE.dll
    Report Id: 888780d5-4e7e-40d5-9ccc-bc62ae0377f1
    Faulting package full name:
    Faulting package-relative application ID:

    .net error

    Application: CrewChiefV4.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.ArgumentOutOfRangeException
    at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n(System.ExceptionArgument, System.ExceptionResource)
    at CrewChiefV4.Audio.SubtitleManager.AddPhrase(System .Collections.Generic.List`1<CrewChiefV4.Audio.Sing leSound>, CrewChiefV4.Audio.SoundMetadata)
    at CrewChiefV4.Audio.SoundCache.Play(System.Collectio ns.Generic.List`1<System.String>, CrewChiefV4.Audio.SoundMetadata)
    at CrewChiefV4.Audio.AudioPlayer.playListeningEndBeep ()
    at CrewChiefV4.SpeechRecogniser+<>c__DisplayClass362_ 0.<restartWaitTimeoutThread>b__0()
    at System.Threading.ExecutionContext.RunInternal(Syst em.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
    at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
    at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object)
    at System.Threading.ThreadHelper.ThreadStart()
    Last edited by George Heath; 26-09-2020 at 08:47.

  2. #2
    Crew Chief Mega Corp CEO mr_belowski's Avatar
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    Feb 2017
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    I can't reproduce this issue but I know where it is. We've made a code change that will fix it and this will be in the next release. Can you try changing the value of your "Use listening end beep" property and re-testing?

  3. #3
    Crew Chief Mega Corp CEO mr_belowski's Avatar
    Join Date
    Feb 2017
    Posts
    1,815
    aahhh, i see where it's broken now. There's a missing sound. I'll publish a small sound pack update

  4. #4
    no worries! i was just posting as a heads up in case someone else ran across it. no complains here at all. I can most of the time find work arounds. Thx for quick response though!

  5. #5
    yes sir the sound update did the trick! you da man. Now can you make the tracks wider so i will stay on them...LOL thx again.

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