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Thread: 4.6.0.4 update

  1. #1
    Crew Chief Mega Corp CEO mr_belowski's Avatar
    Join Date
    Feb 2017
    Posts
    1,815

    4.6.0.4 update

    4.6.0.5 is now live, which supports the recent (28 Feb 2017) changes to Raceroom's shared memory. This update adds new time sounds (less robotic), a simple Help page, revised controller handling (the app only scans for controllers when you press the 'scan' button, and remembers them for the next session), improved start up time, and a huge update to RFactor2 functionality (yellow flags, caution periods, many other improvements).

    There are a ton of changes 'under the hood' so there's always a risk that something's been broken - give me a kick and I'll give you a fix

  2. #2
    Junior Member
    Join Date
    Mar 2017
    Posts
    1
    Hello, Mr B...
    I had some bugg with the previous version, I hope The new update will fix them..
    By the way, thx for the great work !!!
    Last edited by Viggdred; 12-03-2017 at 09:57.

  3. #3
    Deleted
    Last edited by Silvanob2; 20-06-2017 at 09:48.

  4. #4
    Hello CC Team,

    since last updates, the "radio check" appears to be gone, if i do "stop" and restart application, then the radio check is there.
    is this normal?

    11:27:16.947 : Starting app
    11:27:16.984 : Set Race Room mode from previous launch
    11:27:17.048 : Minimum sound pack version = 105 using sound pack version 113, driver names version 119 and personalisations version 112
    11:27:17.075 : Preparing driver names
    11:27:17.100 : Prepare driver names completed
    11:27:17.102 : Preparing sound effects
    11:27:17.106 : Prepare sound effects completed
    11:27:17.106 : Preparing personalisations for selected name Silvano
    11:27:17.122 : Prepare personalisations completed
    11:27:17.123 : Preparing voice messages
    11:27:19.093 : Prepare voice message completed
    11:27:19.094 : Finished preparing sounds cache, loaded 4054 single sounds and 1819 sound sets, with 1276 active SoundPlayer objects
    11:27:19.094 : 139 sounds have personalisations
    11:27:19.105 : Reading driver name mappings
    11:27:19.107 : Read 1675 driver name mappings
    11:27:19.107 : Reading driver name mappings
    11:27:19.108 : Read 422 driver name mappings
    11:27:19.117 : Loading controller settings
    11:27:19.148 : Load controller settings complete
    11:27:19.233 : Checking for updates
    11:27:19.903 : Got update data from primary URL: http://thecrewchief.org/
    11:27:19.907 : Check for updates completed
    11:27:24.978 : Using game definition Race Room
    11:27:25.270 : Loaded 68 default car class definitions and 0 user defined car class definitions
    11:27:25.292 : Listening for buttons
    11:27:25.303 : Starting queue monitor
    11:27:25.306 : Monitor starting
    11:27:25.316 : Polling for shared data every 100ms

    this is what happens in the first "start application", now if i stop and restart, it comes like this:

    11:37:34.920 : Using game definition Race Room
    11:37:34.952 : Loaded 68 default car class definitions and 0 user defined car class definitions
    11:37:34.958 : Listening for buttons
    11:37:34.960 : Starting queue monitor
    11:37:34.962 : Monitor starting
    11:37:34.963 : Clip for event radio_check/test is already queued, ignoring
    11:37:34.964 : Polling for shared data every 100ms
    11:37:34.973 : Setting background sounds file to dtm_pit_window_closed.wav
    11:37:35.431 : Playing sounds, events: radio_check/test
    11:37:36.187 : *** Processed radio_check/test
    11:37:36.642 : Purged 1 sounds, there are now 1276 active SoundPlayer objects

    EDIT i did some try and when i first start application, the radio check comes in just a moment after i launch the game.
    So everything is ok, sorry for hijacking in this tread
    Last edited by Silvanob2; 20-06-2017 at 09:47.

  5. #5
    I just wanted to point out this cause before the last update, the radio check came right away.

  6. #6
    thanks for bringing this to our attention, we're looking into it.

  7. #7
    Junior Member
    Join Date
    Mar 2018
    Posts
    4
    I tried to reply to you Iron Wolf in the No sound in R3E Thread but it comes up with this error ... An error has occurred Brenton! You must have 2 posts in order to post links. Your current post count is 1.

  8. #8

    Smile

    Quote Originally Posted by mr_belowski View Post
    4.6.0.5 is now live, which supports the recent (28 Feb 2017) changes to Raceroom's shared memory. This update adds new time sounds (less robotic), a simple Help page, revised controller handling (the app only scans for controllers when you press the 'scan' button, and remembers them for the next session), improved start up time, and a huge update to RFactor2 functionality (yellow flags, caution periods, many other improvements).

    There are a ton of changes 'under the hood' so there's always a risk that something's been broken - give me a kick and I'll give you a fix
    Hello Jim, here is a "kick"

    Unfortunatly your little app for R3E (conversion rate) witch worked flawlessly does not work with the new API, do you think to have some time to look into this? that would be great !

    let me know please

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