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Thread: ACC support

  1. #1
    Crew Chief Mega Corp CEO mr_belowski's Avatar
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    ACC support

    Hey fellas,

    Not sure if this is the right forum, but the latest version (4.9.8.20) now supports Assetto Corsa Competizione. There's still some work to be done to iron out the bugs and keep pace with the game's development but it's working pretty well already. Massive thanks to the guys on the ACC forum who helped test, and to Steven (Thx1137) who did the ground work to get it all up and running

  2. #2
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    Nice work so far Mr Belowski. Thank you.
    Was wondering if you are planning on adding the ACC inbuilt spotter comments to CrewChief? eg "Run in double file" when coming up to the start.
    Would love to have Jim reading out the comments that are written on the bottom centre of the screen. eg "Cut the engine" when you pull in to the pits.

  3. #3
    Crew Chief Mega Corp CEO mr_belowski's Avatar
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    Not sure what the plans are to be honest. ACC's API hasn't been documented and my requests for more information and for bugs in the data to be addressed haven't yielded any results

  4. #4
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    OK, no problem. Am happy to use what you have. Thanks.

  5. #5
    Quote Originally Posted by mr_belowski View Post
    Not sure what the plans are to be honest. ACC's API hasn't been documented and my requests for more information and for bugs in the data to be addressed haven't yielded any results
    Hello Mr Belowski, any news about ACC people? Thanks!

  6. #6
    Hi! I can't find much useful info about CC in ACC so I thought I'd post here...

    I'm experiencing weird CC behaviour in ACC. Yesterday I had CC working, well partially at least - he was telling me lap times in practice and in quick race he told me about my position (correct) and fastest laps (incorrect, I had a FL that was ignored, no tap on the back However, that was all he was saying, nothing else. And the practice lap times were reffered like 4 times in a row after every lap completed. In quick race he wanted to say some more, but there was only radio com opening and no voice (I read somewhere about this, forgot where). I was running the latest build 4.10.0.8 with all audio files updated and default settings.

    Figured I'd do a clean install to see if that might help-it didnt't. CC is now completely silent, not a word in ACC practice session. Tried runnng ACC first then CC and vice versa, to no avail.

    So, I'd like to ask for some assistance regarding possible solutions. Is there something one must tweak in CC or ACC files? There must be some easy fix that I didn't find yet. So please let me know, I'd be greatfull.
    Cheers

    UPDATE:
    Had another try in quick race against AI and miraculously CC started speaking! Must have had something to do with in-game settings: in previous sessions I had in game audio setting starting comms set on OFF to eliminate in-game engineer. For this session this was changed to ON. Maybe it's this setting that made the difference. The in-game engineer was silenced with the slider...

    And yes, CC was quite alive, like I know him from other sims (R3E, AC, PC2). Hope this continues
    Cheers
    Last edited by TinMan_JB; 02-01-2020 at 04:48 PM. Reason: Re-test, solution found? Sadly not...

  7. #7
    So, I had a couple of test sessions today - a free practice and 3 quick races. Same ACC settings as yesterday after "awakening". Oh, maybe to point out: 13 AI opponents, I5-7300HQ CPU copes OK. It can't cope more than 15-16 AI.
    In practice, CC was completely silent, not a word and no com sounds.
    In races, there was much delays, incoplete information, channels opening with no info... After start in all 3 races, race start was announced after 1/3 lap, lap times were given in fragments, gap to front was not reffered to the end.
    So, is anyone experiencing something similar issues or knows of a possible solution? Please let me know!
    Cheers!

  8. #8
    Crew Chief Mega Corp CEO mr_belowski's Avatar
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    I'm going to remove ACC support from the app. I just can't get it to work properly with all the unsynchronised data in ACC's shared memory and UDP streams. It's impossible to know if any given piece of data is stale, resulting in constant bugs and failed workarounds. To be blunt, it's making the app look shit, I've tried to fix it but the data are unusable, and I give up. Sorry guys.

  9. #9
    Oh... I'm very sorry to hear this, CC is a great app and a fine companion in other sims I've played. But I understand completely-with a lack of a solid foundation to build on I guess it's all for nothing. I hope the devs are going to rethink ACC data output to better suit 3rd party apps like CC yet I also think they might not since they have an in-game engineer and spotter. Which is kinda ok, but not quite on the CC level in terms of sheer immersion and plain fun. I hope we see a change in the future. Until then I thank you for your contribution to sim racing.
    Best regards!

  10. #10
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    Quote Originally Posted by mr_belowski View Post
    I'm going to remove ACC support from the app. I just can't get it to work properly with all the unsynchronised data in ACC's shared memory and UDP streams. It's impossible to know if any given piece of data is stale, resulting in constant bugs and failed workarounds. To be blunt, it's making the app look shit, I've tried to fix it but the data are unusable, and I give up. Sorry guys.
    Might it be worthwhile keeping ACC even with limited support - I find even being warned that cars are to the left or right useful. I'd be gutted if I could no longer use CC in ACC for that alone.

    BTW - first post, it would be impolite to not thank you for all the work you have ut into this app - it really is superb - Thanks! :-)

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