updated beta added - see first post
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updated beta added - see first post
updated first post again
Pushed another beta (4.6.7.1) and corrected the link (oops)
Bump - yet another beta release, bit of a spotter re-write :(
OK, this beta has been tested enough (3 minutes) so is now live. Link removed till the next hastily prepared and ill-thought-through beta is available
Bump, 4.7.7.0 (RF2 plugin and data handling re-write) is now available a beta release
Bump... added another beta
another update - this beta will now try (and probably fail) to map data if it sees a pCARS2 process
Pcars 2 should just work in you run the app in pcars 64bit mode - you don't need to add the installation directory or anything
I meant the pc app actually - if you're lucky enough to have pcars 2 it should work with the latest release version. I'd appreciate feedback as I don't have pcars2
Well i'm a betatester (paying crowdfunder) on pcars2. So i can check it out. This far i havent been able to get it running though? But then again, i tried adding the directory to "pcars1 x64" in the properties tab? Not working. But what game should i choose in the games list on the top-right?
don't worry about the properties screen - these settings are for when you want Crew Chief to launch the game for you. Launch PCars2 and ensure that "shared memory" is enabled (in PCars1 this is a setting in the graphics -> performance menu).
In Crew Chief just select Project Cars (64bit) from the games list in the top right corner and hit "Start application". It should say something like "Initialised pcars2 shared memory".
I've had to make some guesses here - what the memory mapped file is called and what the .exe is called, but another beta tester said it was working
oh dear :(
Not sure what is causing that - there might be a clue in the Windows Event Logs (look for a .Net error in Application Logs).
Attachment 26
I got it to work :D First i had set the topoption to pcars2, then i got the message above. Will try some more now!
Yay :). I didn't know that option even existed
Beta updated to include the spotter voice selection stuff
all the stuff in the beta is now in the proper live release
I have been so excited about update after update! So i supported you a little with a £10 :) but!
I went to try the other voice, Geoffrey, but nothing changed? I downloaded the update and all?
Bear in mind that the Geoffrey voice is the spotter only (car left / car right etc). The crew chief is still jim
Can confirm pcars1 and Geoffrey works for me this end Clare is still the best though I think.
4.7.7.9 here
Did you make sure you restarted the app when you are prompted, when you change the spotter - first time I cancelled the prompt and manually restarted the app and this didn't bring Geoffrey online even though it said he was selected . I changed to clare and pressed OK when prompted and all worked fine
beta updated
Beta updated again with Vytautas' very excellent re-write of the optional interrupt beep stuff
Thanks Jim. Speaking of personal preferences, I noticed that Beep out/in functionality works better if used with "Use alternate beep" setting on. That way, (to my ear of course, which is subjective), Chief communication gets gentle beep, but Spotter gets sharper beep which stands out and catches your attention.
Yes, I think it might be worth making this the default actually
Yeah, you're right. As usual :(
Will test the beta later and promote it to live if it's ok. I put a soundpack together with mike's spotter and Matt's new spotter sounds - will release this too. Are Phil's worth adding?
We may want to simply enable fake Bleep in by default. It is reliable enough and I think some people will be happy with one more immersion detail.
yet another Beta update, with these defaults changed and a couple of other minor tweaks. This will go 'live' tomorrow so if it's broken and no one tests, you only have yourselves to blame :D
and another update. Last one this, I promise
Hey thanks! It's my first time doing this sort of thing.
Let me know which phrases to re-record, I can do some more variations and speak more clearly. I am handy with audio editing as well, I can filter out some of the noise.
Is the whole set worth re-doing?
Hello Phil. I didn't have a chance to get closely familiar with your set to give detailed/quality feedback, only listened to your recordings, which I liked. Will test properly next week, but the folder missing is car_outside. I guess Jim might have more recommendations/feedback. Current release contains your pack, so check it out. Thanks again!
I added car_outside. I also removed a ton of the background noise, boosted the volume and attempted to normalize volume across all tracks.
I'm testing out how good of a spotter I am in Project CARS. It's weird to hear me giving myself calls...
https://drive.google.com/file/d/0B5E...ew?usp=sharing
thanks Phil.
I'll package them up this weekend, time permitting.
I've added another beta which contains a fix to prevent settings with decimal points being corrupted (saved without the decimal point) - see first post
Beta updated to include today's manual formation lap mode hacking
Another beta - see first thread. AMS / RF1 session end fixes and manual formation lap mode tweaks