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mr_belowski
03-29-2017, 09:47 AM
http://crewchief.isnais.de/CrewChiefV4.9.8.1.msi

this contains changes for iRacing to try and prevent gap messages being triggered by overtakes, speculative fixes for Assetto Corsa giving incorrect laps-remaining information, speculative fixes for speech input from mics requiring non-standard channel count / sample rate / bit depth (nAudio only), and a couple of other bits and bobs

mr_belowski
06-24-2017, 11:57 AM
updated beta added - see first post

mr_belowski
07-12-2017, 04:01 PM
updated first post again

mr_belowski
07-13-2017, 10:25 AM
Pushed another beta (4.6.7.1) and corrected the link (oops)

mr_belowski
07-13-2017, 12:51 PM
Bump - yet another beta release, bit of a spotter re-write :(

mr_belowski
07-13-2017, 08:35 PM
OK, this beta has been tested enough (3 minutes) so is now live. Link removed till the next hastily prepared and ill-thought-through beta is available

mr_belowski
07-13-2017, 09:03 PM
Bump, 4.7.7.0 (RF2 plugin and data handling re-write) is now available a beta release

mr_belowski
07-14-2017, 01:10 PM
Bump... added another beta

mr_belowski
07-14-2017, 02:55 PM
another update - this beta will now try (and probably fail) to map data if it sees a pCARS2 process

RobertLidstroem
07-23-2017, 11:32 AM
another update - this beta will now try (and probably fail) to map data if it sees a pCARS2 process

Sooo, pcars2 is supported? Can't find where to point the installation directory, though? I know you are betatesting! Cause pcars has the most embarrasing spotter ever...

mr_belowski
07-23-2017, 11:37 AM
Pcars 2 should just work in you run the app in pcars 64bit mode - you don't need to add the installation directory or anything

RobertLidstroem
07-23-2017, 12:47 PM
Pcars 2 should just work in you run the app in pcars 64bit mode - you don't need to add the installation directory or anything

Ahh its only the app? Sorry only using your fantastic pc software!

mr_belowski
07-23-2017, 01:16 PM
I meant the pc app actually - if you're lucky enough to have pcars 2 it should work with the latest release version. I'd appreciate feedback as I don't have pcars2

RobertLidstroem
07-23-2017, 02:14 PM
I meant the pc app actually - if you're lucky enough to have pcars 2 it should work with the latest release version. I'd appreciate feedback as I don't have pcars2

Well i'm a betatester (paying crowdfunder) on pcars2. So i can check it out. This far i havent been able to get it running though? But then again, i tried adding the directory to "pcars1 x64" in the properties tab? Not working. But what game should i choose in the games list on the top-right?

mr_belowski
07-23-2017, 02:33 PM
don't worry about the properties screen - these settings are for when you want Crew Chief to launch the game for you. Launch PCars2 and ensure that "shared memory" is enabled (in PCars1 this is a setting in the graphics -> performance menu).

In Crew Chief just select Project Cars (64bit) from the games list in the top right corner and hit "Start application". It should say something like "Initialised pcars2 shared memory".

I've had to make some guesses here - what the memory mapped file is called and what the .exe is called, but another beta tester said it was working

RobertLidstroem
07-23-2017, 03:17 PM
don't worry about the properties screen - these settings are for when you want Crew Chief to launch the game for you. Launch PCars2 and ensure that "shared memory" is enabled (in PCars1 this is a setting in the graphics -> performance menu).

In Crew Chief just select Project Cars (64bit) from the games list in the top right corner and hit "Start application". It should say something like "Initialised pcars2 shared memory".

I've had to make some guesses here - what the memory mapped file is called and what the .exe is called, but another beta tester said it was working

25

mr_belowski
07-23-2017, 03:27 PM
oh dear :(

Not sure what is causing that - there might be a clue in the Windows Event Logs (look for a .Net error in Application Logs).

RobertLidstroem
07-24-2017, 04:19 AM
26

I got it to work :D First i had set the topoption to pcars2, then i got the message above. Will try some more now!

mr_belowski
07-24-2017, 06:55 AM
Yay :). I didn't know that option even existed

mr_belowski
07-26-2017, 09:25 AM
Beta updated to include the spotter voice selection stuff

mr_belowski
07-27-2017, 05:32 PM
all the stuff in the beta is now in the proper live release

RobertLidstroem
07-28-2017, 03:13 PM
I have been so excited about update after update! So i supported you a little with a £10 :) but!

I went to try the other voice, Geoffrey, but nothing changed? I downloaded the update and all?

mr_belowski
07-28-2017, 03:28 PM
Bear in mind that the Geoffrey voice is the spotter only (car left / car right etc). The crew chief is still jim

oOBATOo
07-28-2017, 05:20 PM
Can confirm pcars1 and Geoffrey works for me this end Clare is still the best though I think.
4.7.7.9 here

inthebagbud
07-28-2017, 06:01 PM
I have been so excited about update after update! So i supported you a little with a £10 :) but!

I went to try the other voice, Geoffrey, but nothing changed? I downloaded the update and all?

Did you make sure you restarted the app when you are prompted, when you change the spotter - first time I cancelled the prompt and manually restarted the app and this didn't bring Geoffrey online even though it said he was selected . I changed to clare and pressed OK when prompted and all worked fine

mr_belowski
08-06-2017, 10:53 AM
beta updated

mr_belowski
08-12-2017, 03:04 PM
Beta updated again with Vytautas' very excellent re-write of the optional interrupt beep stuff

The Iron Wolf
08-12-2017, 04:50 PM
Thanks Jim. Speaking of personal preferences, I noticed that Beep out/in functionality works better if used with "Use alternate beep" setting on. That way, (to my ear of course, which is subjective), Chief communication gets gentle beep, but Spotter gets sharper beep which stands out and catches your attention.

mr_belowski
08-12-2017, 05:39 PM
Yes, I think it might be worth making this the default actually

The Iron Wolf
08-12-2017, 06:43 PM
Yes, I think it might be worth making this the default actually
But see Jim, it only makes sense if those fake beeps are enabled, and they aren't by default.

mr_belowski
08-12-2017, 07:59 PM
Yeah, you're right. As usual :(

Will test the beta later and promote it to live if it's ok. I put a soundpack together with mike's spotter and Matt's new spotter sounds - will release this too. Are Phil's worth adding?

The Iron Wolf
08-12-2017, 08:02 PM
Yeah, you're right. As usual :(

Will test the beta later and promote it to live if it's ok. I put a soundpack together with mike's spotter and Matt's new spotter sounds - will release this too. Are Phil's worth adding?
Nah Jim, just picky perfectionist.
I like Phil's work, one of the best in my opinion. The problem is there might be a bit too much noise, and some phrases are not clear enough. Check it out when you have time.

The Iron Wolf
08-12-2017, 08:05 PM
We may want to simply enable fake Bleep in by default. It is reliable enough and I think some people will be happy with one more immersion detail.

mr_belowski
08-12-2017, 09:30 PM
yet another Beta update, with these defaults changed and a couple of other minor tweaks. This will go 'live' tomorrow so if it's broken and no one tests, you only have yourselves to blame :D

mr_belowski
08-13-2017, 08:17 AM
and another update. Last one this, I promise

runphilrun
08-13-2017, 10:04 PM
Nah Jim, just picky perfectionist.
I like Phil's work, one of the best in my opinion. The problem is there might be a bit too much noise, and some phrases are not clear enough. Check it out when you have time.
Hey thanks! It's my first time doing this sort of thing.
Let me know which phrases to re-record, I can do some more variations and speak more clearly. I am handy with audio editing as well, I can filter out some of the noise.
Is the whole set worth re-doing?

The Iron Wolf
08-13-2017, 10:36 PM
Hey thanks! It's my first time doing this sort of thing.
Let me know which phrases to re-record, I can do some more variations and speak more clearly. I am handy with audio editing as well, I can filter out some of the noise.
Is the whole set worth re-doing?
Hello Phil. I didn't have a chance to get closely familiar with your set to give detailed/quality feedback, only listened to your recordings, which I liked. Will test properly next week, but the folder missing is car_outside. I guess Jim might have more recommendations/feedback. Current release contains your pack, so check it out. Thanks again!

runphilrun
08-14-2017, 12:10 AM
Hello Phil. I didn't have a chance to get closely familiar with your set to give detailed/quality feedback, only listened to your recordings, which I liked. Will test properly next week, but the folder missing is car_outside. I guess Jim might have more recommendations/feedback. Current release contains your pack, so check it out. Thanks again!

I added car_outside. I also removed a ton of the background noise, boosted the volume and attempted to normalize volume across all tracks.

I'm testing out how good of a spotter I am in Project CARS. It's weird to hear me giving myself calls...

https://drive.google.com/file/d/0B5EooXKUrvfUUVNDbjZQeFBzVmM/view?usp=sharing

mr_belowski
08-17-2017, 08:10 PM
thanks Phil.

I'll package them up this weekend, time permitting.


I've added another beta which contains a fix to prevent settings with decimal points being corrupted (saved without the decimal point) - see first post

mr_belowski
08-26-2017, 04:07 PM
Beta updated to include today's manual formation lap mode hacking

mr_belowski
08-31-2017, 09:13 PM
Another beta - see first thread. AMS / RF1 session end fixes and manual formation lap mode tweaks

mr_belowski
09-05-2017, 07:02 PM
added another beta - see first post

mr_belowski
09-12-2017, 09:03 PM
and another beta. This adds more checks to the mandatory pitstop messages so they shouldn't play during or after a mandatory stop

Nexxus
09-24-2017, 06:24 PM
Tried getting the beta build and it keeps saying it's not available :(

"The requested URL /CrewChiefV4.7.9.6.msi was not found on this server." to be exact.

mr_belowski
09-24-2017, 06:45 PM
Sorry fella, there's no beta available ATM. Will take the link down

mr_belowski
10-03-2017, 09:21 PM
beta updated again with new RF2 goodies and a couple of bug fixes

DaVeX
10-04-2017, 11:35 AM
beta updated again with new RF2 goodies and a couple of bug fixes

Can I install beta alongside the official release?

mr_belowski
10-04-2017, 11:52 AM
yes

oOBATOo
10-06-2017, 06:13 PM
Hi all.
When and where the latest Beta and does it have any Beta bits for PC2?

mr_belowski
10-07-2017, 09:11 AM
No beta available at the moment - the live release is the most up to date available. The pcars 2 API / data format and content isn't available yet - they're still working on it and the team is busy fixing game bugs, so it'll be a while I think.

The next big chunk of testing releases for crew chief will be to test the new iracing functionality

mr_belowski
11-15-2017, 01:28 PM
Beta updated with a cool new feature - see first post

Scraping Micha
11-16-2017, 08:49 AM
Yeah! :)

mr_belowski
11-20-2017, 04:08 PM
Beta updated :)

mr_belowski
11-23-2017, 03:39 PM
New beta added

mr_belowski
11-27-2017, 04:10 PM
Updated again

mr_belowski
01-26-2018, 05:49 PM
It's been ages, but the changes in the next version of Crew Chief are pretty major so it's time for another beta. Details in the first post of this thread

mr_belowski
01-30-2018, 10:09 AM
Another beta update - again, more multi-class stuff

mr_belowski
01-31-2018, 03:43 PM
Beta updated again. This will be the last one (hopefully)

The Iron Wolf
04-22-2018, 07:08 PM
New beta available. Mostly iracing improvements, feedback welcome, especially with repro trace attached.

The Iron Wolf
04-27-2018, 05:15 PM
Beta updated, hopefully last time before full release :)

mr_belowski
04-28-2018, 02:22 PM
all these beta goodies are now in today's 4.9.2.8 live release :)

mr_belowski
07-10-2018, 12:54 PM
all the awesome is now in the live release :)

mr_belowski
09-08-2018, 11:27 AM
added beta release with new Rf2 plugin and F1 2018 spotter implementation

[edit]
just pushed this to the live release

mr_belowski
02-01-2019, 09:29 PM
Added a beta release to test a fix for the app startup issues some users are experiencing

mr_belowski
05-25-2019, 08:31 AM
added another beta. This contains some general Assetto Corsa fixes (CPU spikes during online races caused by players connecting to the server, inaccurate lapsRemaining data) and some iRacing changes (more checking to prevent gap messages being triggered by overtakes and some other stuff)