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mr_belowski
02-28-2017, 05:14 PM
4.6.0.5 is now live, which supports the recent (28 Feb 2017) changes to Raceroom's shared memory. This update adds new time sounds (less robotic), a simple Help page, revised controller handling (the app only scans for controllers when you press the 'scan' button, and remembers them for the next session), improved start up time, and a huge update to RFactor2 functionality (yellow flags, caution periods, many other improvements).

There are a ton of changes 'under the hood' so there's always a risk that something's been broken - give me a kick and I'll give you a fix :)

Viggdred
03-12-2017, 09:49 AM
Hello, Mr B...
I had some bugg with the previous version, I hope The new update will fix them..
By the way, thx for the great work !!!

Silvanob2
06-20-2017, 09:36 AM
Deleted

Silvanob2
06-20-2017, 09:37 AM
Hello CC Team,

since last updates, the "radio check" appears to be gone, if i do "stop" and restart application, then the radio check is there.
is this normal?

11:27:16.947 : Starting app
11:27:16.984 : Set Race Room mode from previous launch
11:27:17.048 : Minimum sound pack version = 105 using sound pack version 113, driver names version 119 and personalisations version 112
11:27:17.075 : Preparing driver names
11:27:17.100 : Prepare driver names completed
11:27:17.102 : Preparing sound effects
11:27:17.106 : Prepare sound effects completed
11:27:17.106 : Preparing personalisations for selected name Silvano
11:27:17.122 : Prepare personalisations completed
11:27:17.123 : Preparing voice messages
11:27:19.093 : Prepare voice message completed
11:27:19.094 : Finished preparing sounds cache, loaded 4054 single sounds and 1819 sound sets, with 1276 active SoundPlayer objects
11:27:19.094 : 139 sounds have personalisations
11:27:19.105 : Reading driver name mappings
11:27:19.107 : Read 1675 driver name mappings
11:27:19.107 : Reading driver name mappings
11:27:19.108 : Read 422 driver name mappings
11:27:19.117 : Loading controller settings
11:27:19.148 : Load controller settings complete
11:27:19.233 : Checking for updates
11:27:19.903 : Got update data from primary URL: http://thecrewchief.org/
11:27:19.907 : Check for updates completed
11:27:24.978 : Using game definition Race Room
11:27:25.270 : Loaded 68 default car class definitions and 0 user defined car class definitions
11:27:25.292 : Listening for buttons
11:27:25.303 : Starting queue monitor
11:27:25.306 : Monitor starting
11:27:25.316 : Polling for shared data every 100ms

this is what happens in the first "start application", now if i stop and restart, it comes like this:

11:37:34.920 : Using game definition Race Room
11:37:34.952 : Loaded 68 default car class definitions and 0 user defined car class definitions
11:37:34.958 : Listening for buttons
11:37:34.960 : Starting queue monitor
11:37:34.962 : Monitor starting
11:37:34.963 : Clip for event radio_check/test is already queued, ignoring
11:37:34.964 : Polling for shared data every 100ms
11:37:34.973 : Setting background sounds file to dtm_pit_window_closed.wav
11:37:35.431 : Playing sounds, events: radio_check/test
11:37:36.187 : *** Processed radio_check/test
11:37:36.642 : Purged 1 sounds, there are now 1276 active SoundPlayer objects

EDIT i did some try and when i first start application, the radio check comes in just a moment after i launch the game.
So everything is ok, sorry for hijacking in this tread :cool:

Silvanob2
06-21-2017, 09:02 AM
I just wanted to point out this cause before the last update, the radio check came right away.

The Iron Wolf
06-21-2017, 04:40 PM
thanks for bringing this to our attention, we're looking into it.

Brenton
03-31-2018, 03:10 PM
I tried to reply to you Iron Wolf in the No sound in R3E Thread but it comes up with this error ... An error has occurred Brenton! You must have 2 posts in order to post links. Your current post count is 1.

Silvanob2
04-05-2019, 12:11 PM
4.6.0.5 is now live, which supports the recent (28 Feb 2017) changes to Raceroom's shared memory. This update adds new time sounds (less robotic), a simple Help page, revised controller handling (the app only scans for controllers when you press the 'scan' button, and remembers them for the next session), improved start up time, and a huge update to RFactor2 functionality (yellow flags, caution periods, many other improvements).

There are a ton of changes 'under the hood' so there's always a risk that something's been broken - give me a kick and I'll give you a fix :)

Hello Jim, here is a "kick" :)

Unfortunatly your little app for R3E (conversion rate) witch worked flawlessly does not work with the new API, do you think to have some time to look into this? that would be great !

let me know please :)